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Bleeding is a damage-over-time status effect in Windrose applied by certain weapons like the Rapier of a Thousand Cuts. Stacks up to 5x. The kill-transfer chain mechanic is a weapon-specific Ascended Epic perk, not a general Bleeding feature.
Support armor set with strong healing boost 2-piece and +15% Damage Resistance 4-piece. Upgraded with Leather.
Two-handed melee armor set with +160 Max HP 2-piece and +15% 2H damage 4-piece. Upgraded with Ingots.
Windrose's world difficulty is set at world creation and applies globally. Four presets (Calm Waters, High Seas, Storm's Edge, Captain's Choice) plus custom modifiers up to 500%.
Whistles are Legendary consumables in Windrose that summon a temporary pet companion. Three variants exist: Boar Whistle, Mighty Boar Whistle, and Crocodile Whistle.
Guide to the current Windrose enemy roster, organized by wildlife, pirates, undead and plague enemies, and the clearly documented story bosses in the launch build.

All six clubs currently in Windrose, with ATK, damage, scaling, and effect lines.
Precision scales damage for ranged and technical weapons (Rapier, Pistol, Musket) in Windrose.

Comprehensive guide to naval combat in Windrose, covering ship controls, ammo types, boarding mechanics, enemy ships, and strategies.
Guide to farming, fishing, and mining in Windrose, covering crops, seedbeds, Fertile Soil, cooking recipes, mining progression, and NPC automation.

Guide to exploration in Windrose, covering the procedurally generated archipelago, points of interest, buried treasure, sea shanties, and discovery systems.

Guide to the talent system in Windrose, covering attributes, the four talent branches (Fencer, Crusher, Marksman, Toughguy), XP sources, weapon scaling, level cap, and respec mechanics.

Guide to settlement building in Windrose, covering NPC workers, merchant stalls, building materials, comfort, outpost networks, and the Shelter to Settlement progression.

Guide to Windrose faction reputation, including Bounty Agents, insignia turn-ins, the current four player-facing factions, and how to decide which reputation track deserves your best early items.

Guide to Windrose resources, covering the core gathering ladder, processing chains, animal materials, and the basic merchant stations that help smooth shortages in the live build.

All 12 Windrose ranged weapons across Pistols, Muskets, and Blunderbusses, with damage, scaling, and signature effects.

Piastres are the everyday Spanish silver currency of Windrose, used for most NPC transactions, faction Provisioner purchases, and trade goods. Guineas (English gold) cover high-end items and ship upgrades.
Agility scales damage for fast and sweeping weapons (Saber, Greatsword, Blunderbuss) in Windrose.

Guide to fishing in Windrose, confirmed as a launch feature at Early Access, covering aquatic food sources, cooking integration, and role in the survival loop.

Privateer's Regalia is an armor set in Windrose that scales Critical Hit Chance and Critical Damage based on nearby enemies, ideal for crowd-focused melee builds.

The six-tier rarity system (Common, Uncommon, Rare, Epic, Legendary, Mythic) and how rarity interacts with ascension.
Complete guide to the alchemy system in Windrose, covering the Alchemy Table, potion recipes, elixirs, ingredients, and how alchemy integrates with combat and survival.

Overview of the Soulslite combat system in Windrose, covering weapons, damage types, playstyles, and boss encounters.
Complete guide to the crafting system in Windrose, covering all stations with costs, upgrade chains, recipes, food buffs, alchemy, metal progression, and ship crafting.
Crabs are level 1 to 3 hostile wildlife on Windrose's Coastal Jungle beaches and inside coastal caves. They drop Crab Meat (cooking ingredient) and Crab Shell (crafting material). Some Crabs in late biomes are corrupted by supernatural forces and become more dangerous.
Vitality adds 13 Maximum Health per point. Core survivability stat for any build.
Ranged armor set with -30% sprint/jump/dash stamina 2-piece and +15% Ranged damage 4-piece. Upgraded with Cloth/Linen.
The Buccaneers faction quest chain that introduces the Rogue Buccaneers and unlocks the Rogue Buccaneers Main Base.

Cooking is the Windrose food-buff system. A portable Cooking Fire with upgrades unlocks Uncommon through Epic recipes; players can stack two food buffs at once.

Comfort in Windrose rewards base decoration with Well-Rested buffs that increase stamina pool and recovery. Build one of each decoration category for maximum comfort gains.

Boars are common Coastal Jungle and Foothills aggressive wildlife in Windrose. They drop Rough Hide (1 to 2 per kill), Boar Tusks, and Animal Fat (used for Oil Lamp fuel). Savage Boars are a tougher named variant with aggressive jump-and-trample attacks.
Buildings cannot be moved in Windrose. The workaround is demolition in Build mode, which returns a full material refund.

Hunting covers every wildlife kill for meat, hide, and body-part drops. Uses the same combat stats as regular combat; no separate hunting skill.
Repair Kit is the Uncommon baseline ship repair consumable in Windrose. Crafted at the Workbench from 10 Wood, usable outside of combat only.
Strength scales damage for heavy melee weapons (Club, Halberd) in Windrose.

Not a confirmed weapon name. Likely confused with Soul Eater or another named greatsword. Disambiguates the real greatsword roster.
Mining in Windrose uses a three-tier pickaxe progression (Stone, Copper, Iron) and gates late-game metals behind biome access.

Marksman's Rig is an armor set in Windrose that reduces sprint stamina cost and boosts ranged weapon damage. Ideal for Marksman pistol, musket, and blunderbuss builds.
Equipment slots in Windrose beyond armor: necklace, rings, waist (lantern), backpack, and sidearm/tool. Covers each slot, crafting stations, and links to the hub pages for necklaces, rings, backpacks, and tools.
Inventory sub-section that stores collected notes, diaries, and maps. Essential for tracking Exquemelin journals and quest lore.
Jake Pewter