Windrose includes farming, fishing, and mining as resource gathering activities alongside standard survival game material collection (chopping trees, breaking rocks, harvesting plants). These activities provide the raw materials for cooking, alchemy, and crafting.
Farming
Players can cultivate crops at their settlements. Farming requires seeds, which can be placed on low-level grass and dirt (but not on long grass or rocky surfaces). Crops take approximately 4.5 in-game days to grow from seed to full harvest. Since one in-game day equals roughly 14 real-world minutes, a full crop cycle takes about an hour of real time. This pacing means you can plant seeds before heading out on an exploration run and return to a ready harvest.
Harvested crops serve as ingredients for food and potions, providing a steady supply of cooking and alchemy materials without needing to forage in the wild.
Fishing
Fishing is a slower-paced activity that balances out the intensity of combat and dungeon runs. To fish, you need:
A fishing rod: The recipe unlocks once you have gathered the required ingredients
Worms for bait: Found by using a shovel to dig the ground. Worms are described as "common," so bait is not a bottleneck
Fish serve as ingredients for food crafting, providing stat buffs when cooked. Different island biomes likely yield different fish types with varying buff potencies.
Mining
Caves scattered across islands contain ore deposits for mining. Different biomes yield different ores. Mining provides the raw materials for weapon and armor crafting, making it one of the primary resource gathering loops.
NPC automation
Players who prefer spending their time on combat and exploration can assign NPC workers to handle farming and basic resource gathering. Workers can be stationed at your settlement to gather resources or tend crops while you are away. This optional system respects the player's time while maintaining the economy through NPC wages.