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Windrose includes farming, fishing, and mining as resource gathering activities alongside standard survival game material collection. These activities provide the raw materials for cooking, alchemy, and crafting.
Farming
Players can cultivate crops at their settlements. Farming requires Fertile Soil, which is found at Ancient Farms on Foothill islands (southeast of the starting area). Use a pickaxe to harvest soil patches from these locations. Fertile Soil is a required material; you cannot plant crops without it.
Seedbed Crops
The following crops can be planted in Seedbeds using Fertile Soil:
Crop | Use |
|---|---|
Peppers (Cayenne Pepper) | Cooking ingredient for spicy recipes (Spicy Chicken with Sweet Potato) |
Batata (Sweet Potato) | Versatile cooking ingredient used in multiple recipes |
Bean | Cooking ingredient |
Leek | Cooking ingredient (Seasoned Crocodile Meat) |
Tomato | Cooking ingredient (Seafood Skewer) |
Corn | Cooking ingredient; processed into Cornmeal |
Flax | Crafting material for cloth and fabric |
Cocoplum | Cooking ingredient (Seasoned Crocodile Meat, Nut Pie) |
Ground Plants
These plants are placed directly on the ground anywhere on your plot, without requiring a Seedbed:
Shrub
Ficus
Palm
How Seeds Work
Seeds are found randomly while gathering wild plants and food across islands. When you harvest a mature crop, it returns both the crop resource and new seeds, creating a sustainable loop. There is no watering mechanic; crops grow automatically over time. Press E to harvest when fully grown.
Farming Contractor NPC
For players who prefer automation, a Farming Contractor NPC is available:
Unlocked after reaching Tortuga
Purchased from the Recruitment Vendor for 10 gold coins
Place the contractor at your home base
Each farming job requires 50 seeds of a single plant type + 20 silver coins
Processing time: 8 hours (works passively, including while offline)
Returns: 50 seeds back + harvested crop resources
Does not interfere with your personal seedbed crops
Fishing
Fishing is referenced as a side activity in the game's design. Fish Fillets appear as a cooking ingredient (used in the Seafood Skewer recipe: 1 Crab Meat + 4 Fish Fillets + 2 Tomatoes). Crab Meat is obtained by collecting crabs found on beaches. The full fishing system is expected to expand during Early Access.
Mining
Caves scattered across islands contain ore deposits for mining. Different biomes yield different ores, and mining provides the raw materials for weapon and armor crafting.
Ore Types
Ore | Location | Tool Required | Notes |
|---|---|---|---|
Copper Ore | Caves on starting island and other Coastal Jungle islands | Stone Pickaxe (3 Wood + 3 Stone) | Primary early-game ore; appears as bluish-white stone walls |
Foothills Iron Ore | Natural quarries on Foothill islands | Copper Pickaxe or better | Used to make Foothills Iron Ingots |
Sulfur | Foothill islands | Iron Pickaxe | Required for gunpowder; not available in demo (no iron ore in demo) |
Obsidian | Swamps biome | Not specified | Rare resource; used for jewelry and the Vial Table |
Smelting Recipes
Product | Ingredients | Station |
|---|---|---|
1 Copper Ingot | 6 Copper Ore + 1 Charcoal | Smelting Furnace (30 Stone + 15 Clay) |
1 Charcoal (+ Ash) | 1 Wood | Charcoal Kiln (25 Wood + 20 Clay) |
5 Homemade Gunpowder | 25 Sulfur + 25 Ash | Millstone (not available in demo) |
Ore Respawn
Ore deposits respawn approximately 3 in-game days after a cave or quarry is completely emptied. Community reports suggest roughly 2 to 4 real-time hours for the starting island cave, though timing may vary.
Mining Progression
Stone Pickaxe (3 Wood + 3 Stone): mines Copper Ore
Copper Pickaxe (upgrade): mines Iron Ore
Iron Pickaxe (upgrade): mines Sulfur
A Miner NPC can be unlocked later in the game to gather Sulfur passively and efficiently, similar to the Farming Contractor.
Cooking
Cooking transforms raw farm and gathered ingredients into food buffs that boost stats for 7 to 30 minutes. There are no hunger or thirst bars; food is purely beneficial.
Known Recipes
Recipe | Ingredients | Buff | Duration | Station Required |
|---|---|---|---|---|
Dodo Broth | Dodo meat | HP buff | 7 min | Cooking Fire |
Coconut Milk with Bananas | Coconuts + Bananas | Max stamina increase | 7 min | Cooking Fire |
Bacon and Eggs | Meat + Dodo Eggs | Vitality boost | 7 min | Cooking Fire |
Hearty Egg Broth | 2 Bird Meat + 1 Dodo Egg + 4 Sweet Potatoes | +10 Agility | 30 min | Cooking Fire |
Nut Pie | Nuts + Cocoplum + Cornmeal | +5 Precision | Not confirmed | Cooking Fire |
Spicy Chicken with Sweet Potato | 1 Bird Meat + 4 Sweet Potatoes + 4 Cayenne Pepper | +20 Strength | 30 min | Cooking Fire + Cutting Table + Cookware Shelf |
Seasoned Crocodile Meat | 4 Crocodile Tail + 2 Mysterious Spices + 5 Cocoplum + 5 Leek | +20 Strength | 30 min | Cooking Fire + Cutting Table + Cookware Shelf |
Seafood Skewer | 1 Crab Meat + 4 Fish Fillets + 2 Tomatoes | Not confirmed | Not confirmed | Cooking Fire |
Cooking Station Progression
Station | Recipe | Function |
|---|---|---|
Cooking Fire | 3 Wood + 3 Stone | Base cooking station; Comfort +1 |
Cutting Table | 10 Wood + 2 Copper Ingots | Upgrade; unlocks intermediate recipes; within Bonfire range |
Cookware Shelf | 10 Hardwood + 2 Ironware | Upgrade; unlocks advanced recipes and potions; requires roof; within Bonfire range |
Supplies Rack | 5 Hardwood + 5 Coffee Beans + 5 Salt + 5 Nuts + 5 Lobster Mushrooms | Advanced cooking upgrade |
NPC Automation
Players who prefer spending their time on combat and exploration can assign NPC workers to handle farming and basic resource gathering. Workers can be stationed at your settlement to gather resources or tend crops while you are away. This optional system respects the player's time while maintaining the economy through NPC wages.