Ammo
Firearm ammunition roster for Windrose: Stone, Copper, Iron, and Bullet Arborum projectiles plus Homemade Gunpowder and Pearls. Covers damage modifiers, ballistics, and supply progression.
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Ammo in Windrose covers the firearm projectiles and gunpowder used by Pistols, Muskets, and Blunderbusses, plus one unique item (Pearl) that is catalogued as ammo but is actually an alchemy reagent. Firearm bullets roll out across three quality tiers: baseline Stone, mid-tier Copper and Iron, and a rare top-tier Bullet Arborum. Gunpowder is its own supply chain, powered by the Millstone once Sulfur and Ash are flowing.
The six items below are the full ammo roster in version 0.10.0. The damage modifier column is the headline stat that most affects which bullet you load: baseline Stone Bullets actually reduce damage, Copper is even, Iron adds a flat 10%, and Bullet Arborum converts that into a 30% boost to critical damage. Pearls sit in the ammo category but are consumed at the alchemy station for Elixir of Cruelty, not fired.
Image | Name | Tier | Rarity | Effect | Ballistics | Recipe | Station |
|---|---|---|---|---|---|---|---|
| 1 | Uncommon | Ranged Damage -20% | Poor | 3x Stone → 5x Stone Bullet | ||
| 1 | Common | Alchemy reagent | n/a | Not crafted (mob drop) | n/a | |
| 2 | Uncommon | No damage modifier | Mediocre | 1x Copper Ingot → 5x Copper Bullet | Workbench Lvl 1 | |
| 2 | Uncommon | Ranged Damage +10% | Good | 1x Foothills Iron Ingot → 5x Iron Bullet | Workbench Lvl 2 | |
| 2 | Uncommon | Gunpowder supply for firearms | n/a | 10x Sulfur + 20x Ash → 10x Homemade Gunpowder | ||
| 3 | Rare | Critical Damage +30% | Excellent | 1x Ingot Arborum → 5x Bullet Arborum | Workbench Lvl 3 |
The in-game tooltip for each bullet tells you exactly how the projectile interacts with firearm base damage. Stone Bullets apply a penalty of 20%, Copper Bullets are neutral with mediocre ballistics, Iron Bullets add 10% Ranged Damage, and Bullet Arborum shifts the bonus onto critical damage at 30%. Because the modifier scales off the firearm's own roll, a higher-tier bullet paired with a Reliable Musket or Drake's Double-Barreled Pistol benefits far more than the same bullet fired from a worn starter weapon.
Ballistics is the other axis the tooltip calls out. Poor, Mediocre, Good, and Excellent correspond to how tightly the ball tracks toward your reticle at range. Stone Bullets only hit reliably at close range, Copper is passable, Iron is accurate enough for mid-range engagements, and Bullet Arborum is the only round that stays on target for long shots.
Every firearm shot consumes one Gunpowder regardless of which bullet you load, so Gunpowder is the more dangerous bottleneck than bullets themselves. Early game you rely on loot: pirate camp crates and the Tortuga Goods Seller both carry small amounts (vendor price: 2 Piastre per unit), and Blackbeard Crew Chests in Pirate Camps are the most reliable respawning source.
Once Foothills access opens and Sulfur starts flowing, the Millstone crafts 10 Homemade Gunpowder per 45-second cycle from 10 Sulfur and 20 Ash. See the Gunpowder article for the full crafting chain and conservation principles.
Homemade Gunpowder is not only a combat consumable. It is also a construction material: each Explosive Barrel station requires 40 Homemade Gunpowder to build. Players planning ship boarding raids or base defenses should plan Millstone output around both combat and construction demand.
A typical ammo progression follows the biome unlocks. Stone Bullets carry you through the Coastal Jungle since stone piles are on every road. Copper Ingots become routine as you start dungeoning, so Copper Bullets smooth out the mediocre accuracy of Stone without a real damage change. Iron Bullets are the workhorse from the Foothills biome onward because the 10% Ranged Damage boost applies to every firearm simultaneously. Bullet Arborum is a late-game luxury: keep a small stack reserved for bosses and elite pirate officers where the critical damage bonus pays off the expensive Ingot Arborum cost.
A complete list of Ammo variants in Windrose is shown below, with thumbnail, build cost, and comfort bonus for each entry. Click any name to open its dedicated page.
Image | Variant | Build Cost | Comfort |
|---|---|---|---|
| - | ||
| Copper Ingot x1 | - | |
| - | ||
| - | ||
| - | - | |
| Stone x3 | - |