Overview
A plain copper ball. No promises it will fly true, but it is decent enough.
Copper Bullets are the mid-tier Tier 2 firearm projectile in Windrose, sitting between baseline Stone Bullets and precision-focused Iron Bullets. They carry no damage modifier, but their Mediocre ballistics are a marked upgrade over the Poor ballistics of Stone Bullets, so accuracy at medium range is where Copper earns its place. Most players craft a stack as soon as their first Copper Ingot comes out of the Workbench and then transition straight to Iron once the Foothills biome opens.
Item Info
Property | Value |
|---|---|
Category | |
Weight | 0.1 |
Stack | 40 |
Ballistics | Mediocre |
Damage Modifier | None |
Crafting
Copper Bullets are crafted at the Workbench unlocked at level 1. A single Copper Ingot produces 5 Copper Bullets, so a normal stack of 40 costs 8 Copper Ingots.
Station | Ingredients | Output |
|---|---|---|
Workbench (Lvl 1) | 1x Copper Ingot | 5x Copper Bullet |
Sources
Besides crafting, Copper Bullets drop from several early-game enemies and chests. Mob drops are small but guaranteed at 100%, while chest drops are larger but at a 1% roll per chest.
Source | Qty | Chance | Location |
|---|---|---|---|
Blackbeard Crew Chest | 5-7 | 1.0% | Blackbeard Pirate Camp |
Buccaneers’ Chest | 7 | 1.0% | |
Jim Godart (mob) | 1-2 | 100% | - |
Musketeer (mob) | 1-2 | 100% | - |
When to Use
Copper Bullets are the default firearm load during the Copper smelting phase, which typically overlaps with mid-tier dungeon runs before the Foothills biome unlocks. They perform identically to Stone Bullets on base damage but land shots at a wider accuracy band, which matters when engaging mobile targets such as Musketeers and Grenadiers at distance. Against heavily armored pirate captains the lack of a damage bonus becomes a liability, so reserve Copper for trash clears and switch to Iron Bullets once Foothills iron access is stable.