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The Scanner in Subnautica 2 is a starting handheld tool with new radar functionality for locating resources and scannable objects across the ocean moon Proteus.
Flares are throwable light sources in Subnautica 2 used to distract hostile creatures by exploiting the stimulus-based AI system. The primary confirmed evasion tool against the Collector Leviathan.
Crafting and resource gathering in Subnautica 2, including the decimal inventory system, resource-specific nodes, Scanner radar, dual progression paths, and co-op shared blueprints.
Resource nodes in Subnautica 2 are material-specific gathering points that replace the randomized breakable outcrops from previous games. Combined with the decimal inventory system for precise resource tracking.
Survival mechanics in Subnautica 2 including the inverted deep-start opening, decimal inventory, DNA adaptation, no-weapons policy, co-op survival, and the Blight environmental threat.
The creature-scanned active and passive ability system in Subnautica 2: all 15 BioMods, the four starters, how the Bioscanner unlocks the rest, and loadout advice.
The Fabricator is the central crafting station in Subnautica 2, converting raw materials into tools, equipment, food, water, and components.