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Leveling and Progression
June 5, 2026 at 01:15 PM
Added how stat point distribution works, fast-EXP methods, the detailed evolution requirements for starters and special cases, research level scanning, and a note that crossplay is unconfirmed.
Your Animon grow stronger through battle. As they gain experience they level up, improve their stats, and can evolve into new forms. This page covers how progression works for your creatures and for your own journey across Talea.
Animon earn experience by taking part in battles. When a creature gains enough experience it levels up, becoming more capable in combat. Higher levels are what let your team stand up to tougher story opponents and other players online.
Several methods speed up leveling beyond ordinary battles.
Method | How It Works |
|---|---|
Throw items in trash cans | Trash cans in cities let you discard unneeded items for EXP; useful after exploring builds up surplus stock. Do not throw away crafting or move-enhancement items. |
Cook a high-EXP recipe | The Riso del Bosco recipe grants an Animon 1000 EXP; buy it once it appears in city restaurants. |
Use Experience Bilia | Capturing an Animon with an [[Items and Currency |
Battle in high-level areas | Risky but lucrative; save first and pack healing, since an Animon or two is likely to faint. |
Aim with Animon Mode | Hitting an enemy with your strongest Animon in Animon Mode chips its health before battle starts, giving a head start. |
See How to Get EXP Fast.
When an Animon levels up it earns Stat Points, which you spend on its six core stats from the Stat Management screen. To reach that screen, open the menu, go to the Animon tab, select an Animon to view its info, then choose the stat management prompt in the bottom corner.
Stat | What It Does |
|---|---|
HP | How much damage the Animon can take before fainting. |
Attack | Damage output for physical moves. |
Special Attack | Damage output for special moves. |
Defense | Resistance against physical damage. |
Special Defense | Resistance against special damage. |
Agility | Influences turn order, so faster Animon usually act first. |
It is crucial to actually distribute Stat Points: an Animon whose level is up to par will still feel weak if its points are unspent. You can redistribute the points later if a build is not working, so an early commitment is not a permanent one. Each Animon also has a kit of up to five active moves. See How to Increase Stats.
Beyond Stat Points, many cooking recipes raise an Animon's innate stats. These are prepared at the Fountain rest spots, and you should cook with Trey to avoid wasting ingredients. See Crafting and Cooking.
Scanning Animon in battle fills their AniWiki entry and raises their Research Level. Scanning three times reveals all of an Animon's information, including its stats, Hidden Type, and evolution chart, though each scan costs a turn. One or two scans is usually enough to reveal weaknesses. Capturing an Animon completes its entry with a star; for starters, you must find wild or opponent versions to scan, since you cannot scan your own. See How to Increase Research Level.
Growth often unlocks evolution. A creature that reaches the right point can change into a stronger form, as the starter Mewaii does when it becomes Maidelly, Vortail into Furtex, Ozelash into Kouzear, Salabel into Vilender, and Queccha into Quequator. Evolved Animon keep their elemental type and attribute while gaining power. Animon do not evolve automatically: when one is ready, a yellow arrow appears next to its icon, and you evolve it manually from the Animon tab in the menu.
A starter's first evolution is by level, and its final stage branches based on which item you use, tying it to the region you align with. The pattern is consistent across all five starters.
Starter | First Stage | Final Stage (Branch) |
|---|---|---|
Maidelly at Level 18 | Megamitosa (Level 40 + Meridemblem) or Dolegamii (Level 40 + Septemblem) | |
Furtex at Level 18 | Weaphoon (Level 40 + Meridemblem) or Fursazen (Level 40 + Septemblem) | |
Kouzear at Level 18 | Byazevolt (Level 40 + Meridemblem) or Zenicore (Level 40 + Septemblem) | |
Vilender at Level 18 | Horrogre (Level 40 + Meridemblem) or Goldrago (Level 40 + Septemblem) | |
Quequator at Level 18 | Barangu (Level 40 + Meridemblem) or Meterier (Level 40 + Septemblem) |
Many other Animon evolve under specific conditions rather than by level alone.
Animon | Evolution Requirement |
|---|---|
Level 28 during daytime | |
Level 27 at nighttime | |
Level 25 with a Lampalite | |
Level 27 in rainy weather | |
Use the Mestus trait several times | |
Five critical hits in one battle (Gongbog) or five misses in one battle (Natmiss) | |
All six Minube colors plus Rainbow Weather | |
All three Toypette shapes plus a Zord Head |
For the complete chart of requirements, see the All Evolutions Guide.
Progression is not just about a single strong creature. A balanced team that covers several elemental types holds up better across the game. As you explore new regions you will meet new species to catch and raise, gradually deepening your roster. See How to Catch Animon and Best Team Comp.
Tool | How It Helps |
|---|---|
Make items and food that aid your Animon and raise innate stats. | |
Train and care for your creatures in a personal space. | |
Spend currency and use consumables to grow faster. |
Trey's progression runs alongside your team's. The campaign opens new regions across Logos and Mythos, introduces new characters, and offers choices that shape the story toward multiple endings. The choice of which region to enter first comes after the Out of Ideas quest. See Story and Setting, Should You Go North or South, and Characters.
Crossplay and cross-platform progression between the Steam and Nintendo Switch versions have not been confirmed. It is currently unknown whether a single save can carry between platforms or whether players can battle and trade across them. See Is Crossplay Supported.