Overview
Vilender is a Demon Type Animon in LumenTale: Memories of Trey, recorded as Animon No. 014. It carries the Horrens Attribute, which neutralizes an enemy's resistance and turns its next attack super effective when that attack would have defeated the target. Vilender is the middle stage of a branching line: it evolves from Salabel and can become either Horrogre or Goldrago depending on the emblem item used.
Type and Weaknesses
Vilender is a Demon Type Animon. LumenTale reveals each Animon's weaknesses and resistances through scanning rather than a single fixed chart. As a Demon type, Vilender takes the general weaknesses and resistances of its type, so see Type Effectiveness Explained for the full matchup breakdown.
Data Point | Value |
|---|---|
Animon No. | 014 |
Primary Type | |
Attribute | |
Height | 1.13 - 1.43 m |
Weight | 26 - 37 kg |
Attribute
Vilender has the Horrens Attribute. Its effect: it neutralizes an enemy's resistance and makes its next attack super effective if that attack would have defeated the target.
Evolution Line
Vilender is the second stage of a branching line.
Stage | Animon | Method |
|---|---|---|
1 | Base form | |
2 | Level 18 | |
3 | Level 40 plus Meridemblem | |
3 | Level 40 plus Septemblem |
To evolve Vilender into Horrogre, raise it to level 40 and use a Meridemblem, obtained by completing the City of the Sun main quest: Nipo, the squadron leader, rewards you with the item after you defeat him.
To evolve Vilender into Goldrago, raise it to level 40 and use a Septemblem, obtained upon completing the match in Voltar in the north during the City of Entertainment main quest.
Locations
Specific catch locations for Vilender are not yet listed in the available data.
Skills Learned by Level Up
Lv. | Move | Type | Category | PWR / ACC / Cost |
|---|---|---|---|---|
1 | Chomp | None | Physical | 50 / 100 / 1 |
2 | Startle | Status | 0 / 100 / 2 | |
5 | Cunning Strike | Physical | 60 / 100 / 2 | |
8 | Master Plan | Special | 0 / 100 / 1 | |
14 | Pyro Charge | Physical | 60 / 100 / 2 | |
17 | Infernal Wave | Special | 50 / 100 / 4 | |
24 | Blaze | Special | 60 / 100 / 2 | |
28 | Energy Slash | Physical | 100 / 90 / 2 | |
33 | Betrayal | Status | 0 / 100 / 2 | |
36 | Mud Trap | Status | 0 / 100 / 3 | |
45 | Malevolent Orb | Special | 90 / 100 / 2 | |
52 | Curse | Status | 0 / 100 / 5 |
Other Skills Learned
Move | Type | Category | PWR / ACC / Cost |
|---|---|---|---|
Field Sweep | None | Status | 0 / 100 / 2 |
Nonsense | None | Special | 35 / 100 / 2 |
Thunder Claw | Physical | 65 / 100 / 1 | |
Delta Blast | None | Special | 85 / 100 / 4 |
Demon Slash | Physical | 100 / 90 / 2 | |
Misdirection | Status | 0 / 100 / 3 | |
Bait | Status | 0 / 100 / 1 | |
Mud Jet | Special | 75 / 100 / 2 | |
Rupture | Physical | 70 / 100 / 2 | |
Bingo | None | Status | 0 / 25 / 2 |
Quirks
Quirk | Effect |
|---|---|
Eye for an Eye | When the Animon's stats are modified, the damage of its next attack is increased. |
Corruption | The first target hit by the Animon is inflicted with a weakness to Demon-type skills. |