Overview
The Gray Fog Test (灰雾测试 Huīwù Cèshì) was the second closed beta of Lord of Mysteries. It ran from June 26 to July 5, 2026, following the Crimson Test of February 2026. SPARK NEXA confirmed the test on the official Chinese site and on the studio's official video channel on May 22, 2026, and opened recruitment the same day.
This page documents that test as history. The game launched in Mainland China on August 21, 2026, roughly seven weeks after the Gray Fog servers closed, and nothing from the test carried into the live client. The rosters, prices, and caps recorded below belong to the June 2026 build.
The test opened under a tagline built on the Acting Method, 扮演法则, followed by its rule: 锚定自我,窥见非凡, anchor the self and glimpse the extraordinary.
Confirmed Facts
Test window: June 26 to July 5, 2026. Servers closed at 21:00 on July 5 after a finale week that opened the test's capstone raid and its large-scale PvP modes.
Platforms: PC, iOS, and Android. This was the first multi-platform test for the game, described by the studio as the first time it opened to all three at once. The Crimson Test had been PC-only. The launch client later added HarmonyOS as a fourth platform.
Test type: 限量计费删档测试, a limited-capacity paid wipe test. Payment functions were enabled, and player accounts along with any spending were wiped when the test ended.
Recruitment: questionnaire-based on the official site, opened with the May 22 announcement, with selection not guaranteed. Reports from the test period put the tester population in the tens of thousands, on a server named 愚者 (the Fool).
Region: Mainland China remained the lead and only region for this test round.
Recruitment giveaway: the sign-up campaign advertised prizes for participants, including a PlayStation 5 console, exclusive merchandise, and shopping vouchers. These were recruitment prizes only and did not indicate a console version of the game. The game shipped on PC, Android, iOS, and HarmonyOS, and no console version has been announced.
Leaderboard event: a competitive event called 非凡争夺战 ran during the test with a prize table published as an image. Rewards spanned cash, merchandise, and a commemorative gold coin. The studio committed to contacting winners within 7 working days of the test ending and to paying out within 30 working days.
Season model and monetization: the Gray Fog Test was the build where the live-service economy became concrete. It ran on a standard season structure, with the first season built out as complete content, and a cosmetic-only payment model in which point cards bought decorative items and vehicles rather than combat strength. See Monetization for the live-game breakdown, which has moved on from this snapshot.
Playable content: hands-on reports from the test confirmed a broad content roster. Story-driven dungeons and signature boss challenges anchored the PvE side, joined by a mechanic-focused Clown Dungeon and a roguelike Utopia Theater. Competitive play included 3v3 and 6v6 arena matches and large-scale guild battles; open-world world bosses were run with over a hundred players at once. Long-tail systems such as homestead management, railway trading, and sealed-object cultivation were also available.
What Was New Relative to the Crimson Test
Three concrete shifts separated the Gray Fog Test from the first beta:
Cross-platform scope. Mobile clients on iOS and Android were tested publicly for the first time alongside the PC build, validating the mobile pipeline in production conditions. At the time the studio had not published how accounts would work across devices. That question is now answered for the live game: an account created through the official portal plays on PC, Android, iOS, and HarmonyOS with progress shared across all four, while an account created through a separate distribution channel only interoperates with that channel's own Android and PC builds. See Release and Platforms.
Paid wipe model. The Crimson Test was free; the Gray Fog Test charged a participation fee for selected testers. The fee covered the test build only and unlocked nothing in the live game. The wipe component was unchanged: nothing carried over.
Content expansion. The Gray Fog Test branding signalled that the Gray Fog and Sefirah Castle layer was inside the test's scope.
Sign-Up Process
Sign-up ran on the official Mainland Chinese site. Applicants completed a questionnaire covering hardware, prior MMO experience, prior Beyonder lore familiarity, and gameplay preferences, the same format the Crimson Test used. WeChat verification was recommended over phone-number verification.
Qualifications were expected to carry the same one-device binding the Crimson Test enforced. The studio never published a separate device rule for this round, so the point was never settled in public.
What Was Never Published
Four details were outstanding when the test was announced. Three of them were never published at all, and the fourth is now a matter of record:
The playable Pathways roster for this specific test. The Crimson Test had made six of the 22 standard Pathways playable, and the same six turned out to be the launch roster, but the studio never published a separate Gray Fog roster. The Hunter Pathway and Assassin Pathway stayed absent from public communication throughout, and neither has shipped since.
The Sequence cap for this test. The Crimson Test had capped progression around Sequence 7. Whether the Gray Fog build raised that ceiling was widely discussed and never confirmed, and the launch client's own cap has not been published either.
The participation price tier. The studio never published the per-qualification cost, and since the test is closed the figure is now permanently unrecorded.
The end date, which was outstanding at announcement and settled on July 2, 2026 when the closing schedule went up. The test ended on July 5.
Device requirements for PC, Android, and iOS were published for this test and are recorded on System Requirements alongside the shipped launch specifications.
Closure and Final-Week Schedule
The closing schedule went up on July 2, 2026. Rather than winding down quietly, the final days opened the test's highest-end content in a fixed sequence, giving testers a first public look at the raid and large-scale PvP roster.
Date and Time | Opening | Details |
|---|---|---|
July 3, 08:00 | May Manor: Garden (五月庄园·花园) | Level-63 12-player raid, the test's capstone PvE instance |
July 4, 20:00 | Four-Sides League (四方联赛) | Organized competitive league play |
July 4, 20:45 | City Hunt Battle and Plateau Battle (猎城战 & 高原战) | Large-scale battlefield modes |
July 5, 14:00 | Summit of the Gods (众神之巅) | 6v6 server-wide arena competition |
July 5, 21:00 | Server closure | End of the Gray Fog Test; accounts and spending wiped |
The closing notice thanked testers for their feedback and questionnaires, said every recorded suggestion fed the next round of optimization, and committed the team to returning in a more complete form for launch. It did.
What Happened to Gray Fog Test Data
None of it survived. The launch client shipped as a newer version, the historical test installers stopped working, and no test data was inherited or made interoperable with the live game. Ahead of launch the studio told everyone who had played either the Crimson Test or the Gray Fog Test to uninstall the old client and clear its leftover files before installing the launch build. Paid testers were not carried forward on account of having paid: the fee bought access to the test, not standing in the live game.
Position in the Beta Roadmap
The Gray Fog Test sat between the Crimson Test in February 2026 and the Mainland China public launch (公测) on August 21, 2026, which the studio confirmed on July 10, five days after the test closed. It was the final beta. Earlier post-Crimson-Test communication had signposted several further CN closed-beta phases through spring and summer 2026; in the end there was one, and it went straight to launch from there.
No beta or release outside Mainland China ever opened, and none has been announced. See CN vs Global for the current position and Dev Roadmap for the full chronological cadence.
Related
The Crimson Test covers the first closed beta of February 2026. Release and Platforms records the launch platforms and the account rules. Dev Roadmap sets out the full development timeline, and Getting Started is the entry point for the live game.