Overview
The Bard Pathway (歌颂者) is the Sequence 9 entry rank of the Sun line (太阳途径), named for its Sequence 0 deity, the Eternal Blazing Sun. It is one of the six Pathways playable in Lord of Mysteries from the Mainland China launch on August 21, 2026.
The game states the role directly: 定位:近战物理输出职业,能够持续输出作战,同时具有较强的单体点杀手段。有强大的净化手段,也能够赋予队友短暂的净化能力 (a melee physical damage class built for sustained output, with strong single-target execution, powerful purification, and the ability to lend a short window of that purification to allies). Its listed features are 净化 (Purification) and 免死 (death immunity). The Bard is not the party tank; that role belongs to the Warrior Pathway.
It sits on the physical side of the game's damage split, in 物理途径 alongside the Warrior and the Seer, so Strength (力量) rather than Wisdom (智慧) drives its bonus skill enhancement.
Purification is more than a cleanse. Corrupted ground and corrupted objects cannot be crossed or used until a Bard purifies them, which makes the Pathway an exploration key as well as a combat role.
Talents
Every launch Pathway carries two freely switchable talents (双天赋). The Bard's pair splits along encounter size: 圣裁 (Judgement) is the single-target pick, 颂歌 (Hymn) the group pick. The class tagline reads 焚尽罪孽,赞美太阳,此身此心永驻烈阳之下 (burn away sin, praise the sun, this body and this heart abide for ever beneath the blazing sun).
Talent | CN | PvE use | PvP use |
|---|---|---|---|
Judgement | 圣裁 | Single-target encounters (单体环境); the sole PvE damage recommendation | 3v3, and alongside Hymn in 6v6, 12v12 and GvG |
Hymn | 颂歌 | Group and area encounters (群体环境); the sole recommendation for the support build | 6v6, 12v12 and GvG, and the sole recommendation for the PvP support build |
The studio's own Bard guide, revised on August 27, 2026, publishes four builds rather than two: a PvE damage build, a PvP damage build, and separately a PVE辅助 and a PVP辅助 support build, each with its own talent, skills and sealed artifacts. That support section is the clearest first-party statement that the Bard is a damage line with a party-support mode, not the party tank.
Skills and Recommended Builds
Nine named skills are documented at launch: 净化之斩 (Purifying Slash), 圣光净化 (Holy Light Purification), 飓风斧 (Hurricane Axe), 无暗之枪 (Spear Without Darkness), 逐日 (Sun Chase), 太阳誓约 (Sun Oath), 惩戒 (Chastisement), 圣焰焚净 (Holy Flame Cleansing) and 神圣盔甲 (Holy Armour). The first eight are named in the studio's current Bard guide; 神圣盔甲 was recorded here from an earlier source and does not appear in it.
Build | Talent | Skills | Attack artifact | Defence artifact | Universal artifact |
|---|---|---|---|---|---|
PvE damage | 圣裁 Judgement | 净化之斩, 圣光净化, 飓风斧, 无暗之枪 | 公证书 Notarial Certificate | 荣耀之证 Proof of Glory | 深红月冕 Crimson Moon Crown |
PvE support (PVE辅助) | 颂歌 Hymn | 净化之斩, 圣光净化, 飓风斧, then either 无暗之枪 or 惩戒 | 公证书 Notarial Certificate | 荣耀之证 Proof of Glory | 深红月冕 Crimson Moon Crown |
PvP damage | 圣裁 Judgement | 逐日, 无暗之枪, 圣光净化, 飓风斧 | 黄昏面具 Dusk Mask | 荣耀之证 Proof of Glory | 深红月冕 Crimson Moon Crown |
PvP damage | 颂歌 Hymn | 逐日, 惩戒, then either 圣光净化 or 圣焰焚净, 太阳誓约 | 黄昏面具 Dusk Mask | 荣耀之证 Proof of Glory | 深红月冕 Crimson Moon Crown |
PvP support (PVP辅助) | 颂歌 Hymn | 逐日, 惩戒, 太阳誓约, 圣焰焚净 | 丧钟 Death Knell | 荣耀之证 Proof of Glory | 大地的恩赐 Gift of the Earth |
Bracket | Recommended talent |
|---|---|
3v3 | 圣裁 Judgement |
6v6 | 圣裁 Judgement and 颂歌 Hymn |
12v12 | 圣裁 Judgement and 颂歌 Hymn |
GvG | 圣裁 Judgement and 颂歌 Hymn |
荣耀之证 holds the defensive slot in every Bard build, which no other Pathway does. The attack slot moves across three artifacts, 公证书 for PvE, 黄昏面具 for PvP damage and 丧钟 for PvP support, and the universal slot leaves 深红月冕 only for the PvP support build, which takes 大地的恩赐 instead.
An earlier version of this article recorded a single loadout used in all four builds: 丧钟 (Death Knell) in the attack slot, 正义钱包 (Justice's Wallet) in the defence slot and 生物毒素瓶 (Biotoxin Vial) in the universal slot. None of 正义钱包 or 生物毒素瓶 appears in the current Bard guide, and the claim that the Bard alone never swaps an artifact between contexts is no longer true.
Y1S1.2 Update (September 2026)
Strategy Server Skill
Every Pathway has its own strategic skill (战略技能) that takes effect only on the Strategy Server. It unlocks and grows stronger as the player's conquest military rank rises. The Bard's is Hymn of Courage (勇气赞歌), as set out in the Y1S1.2 update notice of September 16, 2026. The notice lists what each tier adds but does not say which rank unlocks which tier.
Tier | Effect |
|---|---|
Base | Sings a song of courage. Some party members near the Bard purify enemies they defeat, at most twice per member |
Tier 2 | The radius grows and the skill also grants a speed boost |
Tier 3 | The song lasts longer and can take effect more times |
Tier 4 | Affected allies gain increased critical hit |
Tier 5 | When the song ends, some allies within range gain a speed boost and increased damage |
Combat Adjustments
The Y1S1.2 update, live from September 17, 2026, made these Bard changes:
烈阳斩 (Blazing Sun Slash): fixed abnormal movement when the skill was used in the 烈阳 (Blazing Sun) state.
秩序审判 (Order Judgement): the skill description was clarified.
烈阳之魂 (Soul of the Blazing Sun): its trigger cooldown now resets at the start of every 3v3 主宰争锋, 6v6 神座之争, 12v12 命运时刻 and 众神之巅 match, together with the cooldowns of the sealed artifacts 月亮纸人 (Moon Paper Figure) and 许愿神灯 (Wishing Lamp).
Sequence Ladder
The Bard Pathway has 10 Sequences from Sequence 9 (entry) to Sequence 0 (god-tier). Sequence names borrow from minstrel, priestly, and solar archetypes.
Full Sequence List (Source Material)
The full Sequence ladder below is drawn from the source material. The launch client has published the entry rank and the day-one advancement only; the higher Sequences and the abilities attached to them here have not been shown in the live build and are documented as source-material reference.
Sequence 9: Bard. The travelling minstrel entry rank.
Sequence 8: Solar Priest (Sequence names beyond Sequence 9 come from the source material; in-game spelling may differ).
Sequence 7: Sun Servant.
Sequence 6: Solar Knight.
Sequence 5: Hymn Knight.
Sequence 4: Holy Knight.
Sequence 3: Sun Lord.
Sequence 2: Solar Tribunal.
Sequence 1: Saint of the Sun (also rendered Holy Sun).
Sequence 0: Eternal Blazing Sun. The Pathway's deity.
Sequence Reach
The launch client opens the Pathway at Sequence 9 Bard. The documented opening schedule places the first Sequence advancement on day one and caps potion digestion at 20 percent that day. The launch Sequence ceiling has not been published, and nothing above Sequence 9 is confirmed reachable inside the documented ten-day opening schedule.
For historical reference: the February 2026 Crimson Test capped Bard progression at the lower Sequences, with higher-Sequence content reserved for later builds.
Combat Identity
The Bard fights at the front and keeps the party running. Sequence 9 Bards channel a Holy Song that imbues courage, dispels fear, enhances strength, brings spiritual recovery, and raises agility, speed and other attributes for allies. For believers of the Eternal Blazing Sun, that singing also deepens piety and improves obedience.
At higher Sequences the music and ability suite expand: instruments can carry abilities, the Bard can move while singing, and the buffs amplify the Sequence 9 and 8 kit. Lyrical inspiration also carries the risk of contacting outer gods and losing control, which scales the Acting and sanity costs of high-tier Bard play.
Strengths: party-wide purification, frontline melee damage, single-target execution, a death-prevention save, and clean stacking with the Warrior's tank line. Weaknesses: it relies on positioning to keep support on the party, it is sanity-hungry at high tier, and it is exposed when a channel is interrupted. The Pathway suits players who like paladin or support archetypes, and it is the most coordination-rewarding of the six.
Acting Archetype
The Bard's Acting Archetype is the inspirational performer: outgoing, expressive, devoted to a higher ideal. Acting checks favour:
Picking dialogue options that uplift or reassure others.
Performing in public spaces (taverns, squares, festivals).
Defending allies during combat phases; protecting weaker NPCs in escort segments.
Carrying a Bard-tier instrument prop in the free-equip slot.
Channelling the Holy Song before initiating combat openers (the buff-first opener is the Bard's signature).
Pathway Role in the World
Bard-Pathway Beyonders work as travelling minstrels, lay preachers, military musicians, and Sun Church-affiliated low-tier solar knights. Many advance through the Sun line into the Eternal Blazing Sun's holy orders. The Pathway is closely tied to the Church of the Eternal Blazing Sun, one of the Seven Orthodox Churches; player Bards see strong reputation gains with the Sun Church and meaningful Acting bonuses on Sun-themed missions.
Tips for New Players
Match the talent to the pull. 圣裁 for a boss or a duel, 颂歌 for a trash pack or a large fight. The swap is free, so treat it as a per-encounter decision rather than a build.
Save purification for the moments it unlocks something. Corruption blocks routes and objects as well as applying debuffs, so a well-timed cleanse can open a path the party could not otherwise take.
Keep the channel alive in the thick of melee. The Bard fights at the front, so positioning and sustain matter more than they would for a back-line support.
Stack Acting via performance. Tingen has multiple performance halls, and clean performances reward Acting bonuses larger than most other side activities.
Coordinate with the Warrior tank and the Spectator healer. The Bard pairs cleanly with a Warrior holding aggro and a Spectator healing, rounding out the trinity core as melee damage plus purification support.