Lord of Mysteries follows a Mainland China-first rollout pattern: the Crimson Test closed beta and the early live-service phases ship in Mainland China before international markets, with a global track that is signposted but not yet fully detailed. This page summarises what is currently known about the differences between the two tracks and the open questions that remain.
Mainland China track
The Mainland China track is the lead market. It carries the closed beta, the first patch series, and the earliest live-service operations. As of the Crimson Test the CN-track posture is:

Client: Chinese-only menu strings, voiceovers, and quest text. No English client option exists in the CBT build.
Distribution: the studio's own launcher, distributed only to confirmed testers. No Mainland client appears on Steam yet, and the studio has not committed to Steam distribution at launch.
Sign-up: the official Mainland portal at the studio site requires Mainland-eligible verification. International tooling can stretch eligibility but is unsupported.
Regulatory disclosure: Mainland clients comply with the local probability-disclosure regime (抽卡概率披露) for any randomised reward system.
Real-name verification: Mainland operations include the standard Chinese real-name account binding required by regulator policy. Account services are tied to this binding.
Anti-addiction limits: Mainland clients comply with the local minor-account play-time and spend caps required by regulation.
Global track
The global track is signposted for late 2026 with English, Japanese, Korean, and additional language localisation. As of the Crimson Test the global-track posture is:
Client: multi-language localisation planned. English is confirmed; Japanese and Korean are signposted. Specific additional language tracks have not been confirmed.
Distribution: the global PC client distribution channel is not finalised. Steam has not been confirmed.
Sign-up: a global beta phase has been signposted but not opened at the time of the Crimson Test.
Regulatory disclosure: global clients are expected to comply with the equivalent rating-system disclosures in their respective jurisdictions (ESRB, PEGI, CERO, etc.).
Real-name verification: the global track is not expected to require Mainland-style real-name binding; standard regional age-gating is expected.
What differs between tracks
Aspect | Mainland China | Global (planned) |
|---|---|---|
Launcher | Studio launcher (CN-only) | Studio launcher; Steam unconfirmed |
Language | Simplified Chinese only at CBT | English plus Japanese / Korean tracks at minimum |
Real-name binding | Required (Mainland regulatory regime) | Not expected |
Minor-account limits | Mainland anti-addiction caps | Standard regional age-gating |
Probability disclosure | 抽卡概率披露 regulatory regime | Standard local jurisdiction disclosure |
Pricing currency | CNY | Local currency by region |
Service start | Lead market; CBT live February 2026 | Targeted late 2026 |
What is the same on both tracks
Pathways: the playable pathways roster is the same on both tracks. Each track receives the same Sequence ladder per pathway.
Tingen and Backlund: the city of Tingen and the planned later-Act Backlund content are shared content. World geography does not fork.
Acting Method: the Acting Method progression loop is identical. CN-track and global-track players play the same character system.
Sequence cap: Sequence cap is set by build, not by region. Both tracks reach the same cap at the same patch level.
Faction structure: the Seven Orthodox Churches, Nighthawks, Mandated Punishers, Mi9, and Red Gloves appear identically.
Cross-platform progression within a region: PC and mobile share account state on each track. Cross-platform progression across regions has not been announced.
Cross-region account portability
Account region is expected to be locked at first login on launch. Regional servers (CN, Global EN, Asia, Europe, Americas) are not expected to share progression at launch. A CBT account on the Mainland track does not migrate to the global track. Future cross-region transfers and global megaserver options have not been announced; assume separate accounts unless the studio publishes otherwise.
Practical implications for global readers
During the Crimson Test phase, no English client exists. Global readers can follow announcements through the official global site and social channels but cannot play.
Sign-up for the global beta phase has not opened at the time of writing. Pre-registration on the official global site is the studio's preferred channel.
CN-track patch notes drop earlier than global-track ones. Expect a 1 to 3 month lag between Mainland system changes and their global equivalent at minimum during early live-ops.
Monetisation specifics may diverge by region. Conversion rates, premium-currency cost in real money, and cosmetic-rotation cadence are jurisdiction-dependent. See Monetization for the current published posture.
Related
Crimson Test: Mainland-track CBT details.
Release and Platforms: cross-track launch information.
Dev Roadmap: full beta-to-launch cadence.
System Requirements: current PC requirements.
Monetization: jurisdiction-dependent monetisation posture.