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Funerals
May 8, 2026 at 09:21 AM
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Funerals are a memorial gameplay feature introduced in the October 2025 Update (v0.4.0) that allows players to hold ceremonies for deceased Zois and preserve their memory through urns and enshrined remains. The system adds two new property types to every city: the Funeral Home & Columbarium and the Cemetery. Together, these locations provide the infrastructure for holding funeral events, storing urns, and visiting the resting places of Zois who have passed away.
The funeral system is closely tied to inZOI's broader death and afterlife mechanics. When a Zoi dies, an urn is generated automatically. Players can then organize a funeral through the Make Event interaction, enshrine the urn at a columbarium, and even witness the deceased Zoi's ghost attend their own ceremony before departing to the afterlife. The feature brings emotional weight to the life simulation by giving players a way to honor and remember Zois who are no longer part of the household.
The funeral process in inZOI follows a straightforward sequence that begins the moment a Zoi passes away.
Urn generation. When a Zoi living in the city dies, or when someone they know passes away, an urn is automatically generated. The urn can be found at the Funeral Home after the Zoi's death. Note that urns are only generated for Zois who die after the v0.4.0 update; deaths that occurred in earlier versions of the game do not produce urns retroactively.
Hold a funeral event. With the urn available, players can organize a funeral by selecting the Make Event option. This creates a social event where living Zois can gather to pay their respects to the deceased.
Enshrine the urn. After the funeral, or at any point while holding the urn, players can bring it to the Cemetery and use the Enshrine Deceased interaction to place the urn in a columbarium niche. Once enshrined, the urn has a permanent resting place that other Zois can visit.
Visit and pay respects. Living Zois can return to the Cemetery or Columbarium at any time to visit the enshrined urn, express their longing, and honor the memory of the deceased.
Players also have the option to retrieve an enshrined urn from the columbarium if they wish to hold another ceremony or relocate the remains.
The v0.4.0 update added two new community lot types to every playable city in inZOI. Both properties are accessible to all Zois and serve as the designated spaces for funeral-related activities.
Property | Purpose | Available Cities |
|---|---|---|
Funeral Home & Columbarium | The venue where funeral ceremonies are held. Urns of deceased Zois appear here after death. The columbarium section provides niches where urns can be permanently enshrined. | |
Cemetery | A community lot with outdoor grounds for visiting the deceased. Players can enshrine urns here and return to pay respects. The Cemetery is divided into two sub-lots: the Cemetery grounds and the Funeral Home & Columbarium building. |
In Dowon, the Cemetery is located in the northwest part of the city. In Cahaya, the Cemetery community lot sits on the eastern side near the Sri Lestari Resort. Each city received both property types as part of the Halloween update to ensure all players have access regardless of which city they call home.
Urns are the physical objects that represent a deceased Zoi's remains. They are generated automatically when a Zoi dies and serve as the central item in the funeral process.
An urn appears at the Funeral Home after a Zoi's death.
Players can pick up, move, and carry urns between locations.
The Make Event interaction on an urn triggers a funeral ceremony.
The Enshrine Deceased interaction places the urn permanently in a columbarium niche at the Cemetery.
Enshrined urns can be retrieved later if the player wants to hold a new ceremony or move the remains.
Urns are only created for Zois who die after v0.4.0. Deaths from earlier game versions do not retroactively produce urns.
The funeral system is deeply connected to inZOI's ghost mechanics, which were also introduced in the v0.4.0 update. After death, a Zoi can choose to continue existing as a ghost for three in-game days. During this period, the ghost can satisfy urges related to their cause of death, unlock special ghost skills, and interact with the living world.
When the three-day ghost period ends, the Zoi faces a final choice: ascend to the afterlife or attend their own funeral before peacefully departing. Choosing to attend the funeral gives the ghost one last opportunity to be present at their own memorial ceremony alongside the living Zois who have gathered to say goodbye. After attending, the ghost departs permanently.
A Zoi's Karma score plays a major role in determining what happens after death. Zois who die with normal or good Karma transition to the afterlife peacefully, meaning they disappear from the game and can no longer be played. They receive the option to either ascend immediately or attend their funeral first.
Zois who die with bad Karma do not get the same clean departure. Instead, they are forced to remain as ghosts in the city and must perform good deeds to redeem their Karma before they can move on to the afterlife. A ghost with bad Karma may scare other Zois, break equipment, take revenge on enemies, or cause accidents. These ghosts must work toward improving their Karma through positive interactions before the option to ascend or attend a funeral becomes available.
Having too many unresolved ghosts lingering in a city also has practical consequences. If deceased Zois are left as unredeemed ghosts for too long, it becomes harder to add new Zois to the city. This creates an incentive for players to help their ghostly Zois resolve their Karma and move on.
Funeral events function similarly to other social gatherings in inZOI. When a player selects the Make Event option on an urn, a funeral is scheduled and other Zois who knew the deceased are invited to attend. The ceremony takes place at the Funeral Home & Columbarium, where attendees gather to mourn and pay their respects.
During the event, Zois may display emotional reactions appropriate to their relationship with the deceased. The v0.4.0 update also improved emotional reactions across the board, making Zois respond more naturally to significant life events including the loss of someone close to them. The funeral provides a structured moment for these emotions to play out.
Collect the urn promptly. After a Zoi dies, visit the Funeral Home to find their urn. Holding the funeral sooner rather than later makes it easier to gather Zois who knew the deceased while the social connections are still fresh.
Enshrine urns for long-term memorials. Using the Enshrine Deceased interaction at the Cemetery gives the urn a permanent home. This is especially meaningful for long-lived households where multiple generations of Zois may pass away over the course of a playthrough.
Let ghosts attend their own funeral. If a Zoi dies with good Karma and becomes a ghost, consider waiting until the three-day ghost period is nearly over before scheduling the funeral. This way, the ghost can choose to attend their own ceremony for a more poignant farewell.
Resolve bad-Karma ghosts. Ghosts stuck in the city due to bad Karma take up population space. Help them perform good deeds and improve their Karma so they can move on, freeing up room for new Zois.
Visit enshrined urns. Living Zois can return to the Cemetery at any time to visit an enshrined urn, express their longing, and honor the memory of the deceased. This can be a nice roleplaying touch for family-focused playthroughs.
Version | Date | Change |
|---|---|---|
v0.4.0 | October 30, 2025 | Funeral system introduced as part of the Halloween Update. Added Funeral Home & Columbarium and Cemetery properties to all cities, urn generation for deceased Zois, Make Event for funerals, Enshrine Deceased interaction, and ghost attendance at funerals. |
When a Zoi dies, they do not disappear from the world immediately. Instead, the deceased Zoi becomes a ghost for 3 in-game days before the funeral takes place. During this ghost period, the spirit of the deceased remains in the area where they lived and can interact with living Zois in limited ways.

Ghost interactions include talking to family members and close friends, visiting their former home, and wandering through familiar locations. Living Zois who encounter the ghost may react with surprise, sadness, or comfort depending on their personality traits and their relationship with the deceased. The ghost period gives players a brief window to say goodbye and experience one final set of interactions before the funeral marks the end of the Zoi's presence in the world.
During these three days, the ghost is fully visible and can be directed by the player if they are part of the active household. Ghost Zois have limited needs (they do not need to eat, sleep, or use the bathroom) but they can still socialize and move freely around the city.
After the 3-day ghost period ends, the funeral event is triggered automatically. The game notifies the player and transitions to the funeral venue. Family members and close friends of the deceased are invited automatically based on their relationship levels with the departed Zoi. The player does not need to manually organize the guest list.
During the funeral, attending Zois gather at the venue and engage in mourning behaviors. They may cry, comfort each other, share memories, or stand in quiet reflection. The event has a set duration and plays out as a structured social gathering, similar to other event types like weddings or parties, but with a somber tone.
Players can observe the funeral as it unfolds but have limited direct control over the interactions. The attending Zois act autonomously based on their personalities and relationship to the deceased. Close family members (spouses, children, parents) show more intense grief than acquaintances or distant friends.
Funerals have a significant impact on the emotions of every Zoi who attends. The primary emotional effects include:
Emotion | Description |
|---|---|
Sadness | The dominant emotion during and after the funeral. Intensity scales with how close the attending Zoi was to the deceased. |
Sentimentality | A secondary emotion that triggers nostalgia and reflection. Zois may think about past experiences with the deceased. |
Grief (moodlet) | A persistent negative moodlet that lasts several in-game days after the funeral. Reduces overall mood and can affect work performance and social behavior. |
The grief moodlet can last anywhere from 2 to 7 in-game days depending on the Zoi's closeness to the deceased. Spouses and children tend to carry grief the longest, while acquaintances recover more quickly. Certain personality traits can amplify or reduce the duration, with more emotional Zois grieving for longer periods.
Once the funeral concludes, the ghost of the deceased faces one of two outcomes. Depending on factors like unfinished goals, relationship satisfaction, and the nature of their death, the ghost either ascends (permanently departing the world) or continues haunting as a lingering presence. Ghosts that ascend are gone for good. Ghosts that remain become part of the Ghost gameplay system and can continue to appear in the world, interacting with living Zois on occasion.
After the funeral, the deceased Zoi's belongings remain in the household inventory unless the player removes or sells them. Their bedroom and personal items stay in place, serving as a memorial of sorts until the player decides to redecorate. The household's Meow finances are also affected, as the deceased's career income ceases immediately upon death.
Death: Funerals are triggered by the Death system. The cause of death (old age, accident, etc.) can influence the tone of the funeral.
Ghosts: The 3-day ghost period precedes every funeral. Ghost behavior and post-funeral haunting are part of the Ghost system.
Relationships: The guest list and emotional intensity at funerals are driven by relationship levels between the deceased and surviving Zois.
Emotions: Funeral attendance creates strong emotional effects that persist for days after the event.
Aging: Natural death from old age is the most common trigger for funerals in normal gameplay.