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Content Roadmap
March 29, 2026 at 03:08 PM
Updated with confirmed April 4, 2026 launch date and latest beta timeline
TiMi Studio Group has outlined a multi-phase content roadmap for Honor of Kings: World. Lead Designer Simen Lv confirmed at GDC 2025 that the game is designed as a long-term live service project, committing to introducing one brand-new region annually to keep the world fresh. The game launches April 4, 2026 in China on PC and mobile, with a global release expected to follow.
Date | Milestone |
|---|---|
October 2021 | First announced by Tencent Games and TiMi Studio Group as an open-world action RPG based on the Honor of Kings IP |
November 2021 | Collaboration with science-fiction writer Liu Cixin (The Three-Body Problem) announced |
June 2022 | TiMi L1 Studio partnered with Level Infinite for worldwide publishing |
September 2023 | Featured at iPhone 15 Apple event |
September 2024 | Featured at iPhone 16 Pro Apple event |
October 2024 | CBT 1: In-person testing in Beijing |
March 2025 | GDC 2025 press playtest and developer Q&A |
July 2025 | CBT 2: PC-only online test in China |
August 2025 | Gamescom 2025: First public hands-on demo |
October 2025 | Spring 2026 China launch window announced at 10th anniversary event |
February 2026 | CBT 3: Cross-platform test (PC, Android, iOS, cloud) |
April 4, 2026 | China launch (PC, iOS, Android) |
The launch version includes:
Core open world: 64 sq km with five distinct regions and over 200 points of interest
Main story campaign: 10 chapters spanning 40-60 hours
15 heroes across 11 classes with additional confirmed heroes (Kai, Zhuangzi, Jiang Ziya)
30+ dungeons with puzzles and alternate paths
First eight-player raid
PvP modes: 1v1 duels, 3v3 arenas, guild wars
500+ collectibles across the world
All core systems: gear, skill trees, guilds, crafting
Level cap: 100
Simen Lv stated at GDC 2025 that the launch content represents approximately 30% of what they have planned for the game's first two years.
The first major content update introduces the Forbidden Mountains region. This high-level endgame area features snow-covered peaks, ancient ruins, and the Temple, one of the hardest endgame dungeons. New heroes, gear tiers, and story content are expected alongside the region expansion.
The second major update adds the home building system and a pet system. Players can customize a personal space, craft furniture, and manage companion creatures. This update was described as a "cozy endgame hook" intended to provide a counterbalance to combat-focused content.
The v2.0 update raises the level cap from 100 to 120 and is expected to introduce a major new region in keeping with the commitment to one new area per year. Additional heroes will continue to be added to the roster through regular updates, expanding the pool of available Flow Styles. Specific details about v2.0 content have not been announced.
The game follows a free-to-play live service model with monetization through cosmetics and a gacha system (0.6% rate for 5-star items, 90-pull pity). Regular seasonal events, limited-time activities, and battle passes provide ongoing content between major version updates.