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Overview
Honor of Kings: World uses a gacha system as its primary method for distributing high-rarity weapons, gear, and certain cosmetic items. Players spend in-game currency (earned through gameplay or purchased) to perform "pulls" on rotating banners, with each pull having a chance to yield items of varying rarity tiers. The system includes pity mechanics that guarantee rare items after a certain number of unsuccessful pulls.
The gacha and pity details described below are based on data from the Chinese beta tests conducted in 2025 and the early post-launch period in China (April 2026). TiMi Studio Group may adjust rates and pity thresholds for the global release or in future updates.
Pull Rates
Data reportedly gathered during the Chinese beta tests suggests the following base pull rates. Note: these figures closely mirror Genshin Impact's gacha system and have not been officially confirmed by TiMi Studio Group. The base rate for 5-star items (the highest standard rarity) is reportedly approximately 0.6% per pull (based on unconfirmed beta data). The rate for 4-star items is reportedly approximately 5.1% per pull. The remaining percentage yields 3-star items or lower-rarity materials.
These rates apply to each individual pull. The actual probability of receiving a 5-star item increases as the player approaches the pity threshold due to a soft pity mechanic (described below).
Pity System
The pity system guarantees that players will receive a 5-star item if they have not obtained one within a set number of pulls. There are two main banner types, each with its own pity count.
Character and hero banners (which feature Flow Style unlocks and hero-related items) have a reported hard pity at 90 pulls. This means that if a player has not received a 5-star item in 89 pulls, the 90th pull is reportedly guaranteed to be a 5-star item.
Weapon banners reportedly have a slightly lower hard pity at 80 pulls. The 80th pull on a weapon banner reportedly guarantees a 5-star weapon if one has not been obtained in the previous 79 pulls.
In addition to the hard pity, a soft pity mechanic increases the probability of a 5-star drop as the player gets closer to the hard pity threshold. According to unconfirmed beta data, the soft pity appears to activate around 70-75 pulls on character banners and around 65-70 pulls on weapon banners. Once soft pity activates, the per-pull probability of a 5-star item increases substantially with each subsequent pull.
Rarity Tiers
Items in Honor of Kings: World use a star-based rarity system. Items range from 1-star (common) to 5-star (legendary), with 5-star items being the most powerful and sought-after. Some 5-star items can be further enhanced through an ascension system that increases their effectiveness beyond their base stats.
Higher-rarity items generally have better base stats, more passive effects, and unique visual designs. However, the difference between a well-upgraded 4-star item and an unupgraded 5-star item can be small in practice, especially in the early to mid-game progression.
Free-to-Play Accessibility
Lead Designer Simen Lv has stated in interviews that Honor of Kings: World is designed to avoid a pay-to-win structure. All game content, including story missions, dungeons, co-op raids, and boss encounters, can be completed without spending real money. The game provides free pulls through daily login rewards, event participation, and progression milestones.
PvP combat in Honor of Kings: World uses a separate balancing system that normalizes gear stats, meaning a player with 5-star gacha weapons does not have a direct statistical advantage over a free-to-play player in competitive modes. This separation between PvE gear and PvP balance is a core design principle.
The gacha system primarily provides faster access to high-rarity gear and cosmetic variety rather than exclusive power. Free-to-play players can obtain 5-star items through accumulated pity over time, crafting alternatives, and event rewards.
Banner Rotation
Gacha banners rotate on a regular schedule, with featured banners highlighting specific 5-star items at increased rates. When a featured banner ends, the highlighted items become unavailable until the banner returns in a future rotation. Standard permanent banners remain available at all times with no featured rate-ups.
Players are advised to plan their pulls around featured banners for items they specifically want, as the featured rate-up significantly improves the odds of obtaining the highlighted item compared to pulling on the standard banner.
Important Notes
All rates and pity thresholds mentioned in this article are based on data from the Chinese version of the game. The global release may feature different rates, different pity thresholds, or additional consumer-friendly adjustments based on regional regulations and market expectations. Players should check the in-game banner details for the most current and accurate rates in their version of the game.