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Track all wiki edits and revisions for Graveyard Keeper 2
“Pointed embedded images at the retained gallery entries after removing duplicate uploads”
“Removed duplicate in-body wikilinks”
“Add wikilinks to table cells (1 new links)”
“Added Graphics row to PC spec table with Steam's published minimum and recommended GPUs”
“Removed quotation marks around a location name transcribed from a screenshot”
“Updated the studio roster entry with the confirmed 22 September 2026 release date”
“Rewrote the post-reveal roadmap to record what actually followed, including the 22 September date and open pre-orders”
“Replaced the TBA release framing with the 22 September 2026 date and rewrote the pre-launch guidance around open pre-orders”
“Added the 22 September 2026 release date, per-storefront pricing, and pre-order bonuses; retired the TBA and no-price claims”
“Corrected image descriptions to match what the screenshot and key art actually show”
“Corrected image descriptions for the two trailer title cards and the store header”
“Corrected image descriptions and removed a decorative store banner that showed no gameplay”
“Replaced the assumed language-support note with the storefront's actual interface, audio and subtitle breakdown”
“Replaced the assumed language-support note with the storefront's actual interface, audio and subtitle breakdown”
“Corrected image descriptions and replaced a decorative store banner with a graveyard screenshot”
“Corrected image descriptions and replaced a decorative store banner with in-game production screenshots”
“Added night-lighting and antiquity screenshots to illustrate the rendering and worldbuilding sections”
“Pointed embedded images at the retained gallery entries after removing duplicate uploads”
“Pointed embedded images at the retained gallery entries after removing duplicate uploads”
“Pointed embedded images at the retained gallery entries after removing duplicate uploads”
“Added the studio's first-party self-description and a note on its site's game list”
“Added the Building tech tree nodes legible in official screenshots”
“Added age ratings table and a platform features table, corrected the achievements status”
“Added engine and platform-feature section, corrected the storage-footprint rationale, updated the achievements status”
“Corrected the trailer visual-style note to the studio's confirmed 3D rebuild”
“Initial version (2026-08-07)”
“Added a topic-matched area screenshot (the Port Area) to the locations overview”
“Added the confirmed named Port Area district”
“Added the named Town Workshop location and the grid-based Building and Placement controls”
“Added Interface and Menus (five menu tabs) and Tech Tree sections with the confirmed Building-category node list”
“Wikilink hygiene: removed duplicate in-body links (one link per term per article body)”
“Added a cross-reference to The Town rebuild and the cemetery's position outside the walls”
“Added a cross-reference linking the automated production lines to The Town economy and its new markets”
“Added the developer reframing of zombies as a manageable threat (real dangers are hopelessness and lack of consumer goods) and the Old-God origin lore for the ruined setting from the June 2026 developer log”
“Added district-by-district reclamation, the consumer-goods and markets economy, the prosperity-to-corpse-quality loop, and the new tech-tree graveyard modules (tombs, benches, columbaries, monuments, graves) from the June 2026 developer log”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Added section naming the Inquisitor's sword as the signature weapon and clarifying the player's zombies fight alongside the Inquisitor against the hostile undead faction”
“Added Townsfolk Welfare As Workforce Supply section documenting the confirmed feedback loop between town quality of life, sinner supply, and zombie labour quality”
“Added Two Factions of Zombies section distinguishing the player's Possession-Free Zombies from the hostile Bad Zombies, including their distinct origins and the corruption mechanic that connects both”
“Added Zombie Skill Progression section covering per-zombie skill tracking, individual zombie naming after long service, and the corruption / red-skull driver for labour quality; tightened Unconfirmed Details to reflect newly-confirmed items”
“Add wikilinks to table cells (1 new links)”
“Add wikilinks to table cells (1 new links)”
“Removed unverifiable stat, hedged first-game carryover”
“Removed unverifiable original-game player figure”
“Removed unverifiable player figure, added DirectX 12”
“Added confirmed DirectX 12 to PC requirements”
“Updated PC GPU rows to reflect Steam's published minimum and recommended graphics cards plus VRAM”
“Updated wikilink display text to match title case changes”
“Updated wikilink display text to match title case changes”
“Title case fix: "Triple-i Initiative Reveal" -> "Triple-I Initiative Reveal"”
“Embedded 3 topic-matched images after section headings”
“Embedded 3 topic-matched images after section headings”
“Embedded 3 topic-matched images after section headings”
“Embedded 3 topic-matched images after section headings”
“Embedded 3 topic-matched images after section headings”
“Added cross-platform lifetime sales note (over four million units) to Graveyard Keeper Lineage”
“Added What We Know vs What We Don't comparison and wikilinks to new pages”
“Added Confirmed In Trailer breakout list”
“Added Three Functions of the Town comparison table”
“Added Two Layers framing and confirmed-vs-unconfirmed comparison table”
“Added recommended PC specs, wishlist signals, and Triple-i Initiative reveal cross-link”
“Initial version (2026-05-16)”
“Initial version (2026-05-16)”