Graveyard Keeper 2 shows a location banner in the top-right of the screen whenever the Inquisitor enters a distinct area. This page catalogues the areas confirmed that way in the official pre-release screenshots. Names and on-screen values are taken from pre-launch material and may change before release.

Confirmed Areas
Area | What the Screenshots Show |
|---|---|
Garden | The keeper's outdoor base. Tilled planting rows, workbenches, chests, an anvil and forge, and ruined stone arches sit around the working area. The resource bar here shows the three colour-coded point counters at work. |
Astrologer's Tower | An interior split between a study with a starry rug and bookshelf and a ritual chamber. The chamber floor is marked with six colour-coded constellation circles arranged around a central desk that holds a glowing orb. The banner confirms the tower as an area in this game; no astrologer character or quest has been detailed. |
Graveyard | The cemetery outside the town walls, near the keeper's base. Individual graves display floating green-skull values and the area carries an overall green-skull rating. A large columned mausoleum stands at its northern edge. Grave designs and modules are unlocked through the Tech Tree, covered under Town Restoration. |
Town Workshop | An underground production hall where pale zombie workers run crafting stations linked by belt-like flows. A meter tracks the workshop's output against a cap. This is the confirmed home of the zombie-run production described under Automation. |
Port Area | A waterfront district of The Town, shown with a shipyard and a wooden hull under construction in a dry dock. It is the first individually named district of The Town to appear in official material. |
Reading the Location Banner
The banner names the current area and, for some areas, adds a small status readout. The Graveyard shows a green-skull rating, and the Town Workshop shows a production value against a cap. These readouts are the clearest sign that each area has its own local system rather than being pure scenery.
The Graveyard Rating
In the Graveyard, each grave shows a floating green-skull value, positive or negative, and the area sums to an overall green-skull rating. This is the graveyard-quality system for the sequel. It should not be confused with the corpse goal the developers describe as inverted toward red skulls: the red-skull pursuit is about corruption in the bodies you handle, while the green-skull rating shown here measures the quality of the graveyard itself. Exact scoring rules are not detailed in official material.