Automation
Automation is one of the biggest systemic additions in Graveyard Keeper 2. Lazy Bear Games has publicly described it as zombie-driven: reanimated corpses literally power workstations by walking in circles underground, while conveyor belts move resources between crafting benches on the surface.
How It Works
Conveyor belts transport goods between crafting benches, cutting down on manual hauling.
Reanimated corpses drive specific workstations by walking in circles underground, turning them into ongoing processors rather than one-shot tasks.
The automation layer grows as the player unlocks more stations and expands their operation.

Why It Matters
Automation is how Graveyard Keeper 2 handles the scale problem that dogged the original. Rather than forcing the player to hand-manage every production step, the sequel puts repetitive labour on zombie shoulders, freeing the player to focus on combat, town restoration, and management decisions that actually require a brain.

