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Magic in Fatekeeper. Elemental spellcasting across fire, ice, wind, and force schools with spell-alteration nodes that reshape projectiles.
Spell alteration in Fatekeeper rewires existing spells. Multi-projectile, ricochet, and cast-speed nodes power caster and hybrid builds.
Fire magic in Fatekeeper. The pyromancer school: cast-speed projectiles, multi-shot, and ricochet behavior through skill-tree nodes.
Ice magic in Fatekeeper. Crowd control, freeze, and the foundation of the Shatter build with blunt weapons.
Shatter is a named mechanic in Fatekeeper that crushes frozen enemies in a single hit when struck with a blunt weapon.
Wind magic in Fatekeeper. Movement disruption, projectile redirection, and the ranged force pressure that recurs in trailer footage.