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Special Mounts
May 16, 2026 at 08:47 AM
Added 1.07.00 expansion details: Large Wolf and Large White Wolf spawn sites, additional bear variants, and the post-1.06 reins accessory
Special Mounts is a Crimson Desert gameplay system added in Patch 1.06.00 on May 10, 2026. The system lets the player subdue and tame eleven huntable species, raise their trust to one hundred, and register them as permanent rideable mounts with a dedicated inventory tab separate from horses.
Special Mounts sit alongside the existing horse roster covered by the Mounts page. They are intended for traversal across difficult terrain and for cosmetic variety; combat use varies by species.
Find the target species in the wild. Most ferocious species use Force Palm as the recommended stun.
Light-attack or stun the animal during the chase phase. Avoid killing it; reduced damage attacks keep the animal alive long enough to subdue.
Mount the animal on the Ride prompt. Do not dismount before the tame completes.
Open the inventory and feed the animal from the appropriate diet category. Trust gains roughly forty per feeding for most species.
When trust reaches one hundred, choose Take In. The mount registers permanently and appears in the Special Mounts inventory tab.
Take In is bound to the bottom-face button by default (Y on Xbox controllers, Triangle on PlayStation). The Special Mounts inventory tab is separate from horses, and each tamed species has a quickslot for fast selection.

Species | Rideable Variant | Diet | Notable Location |
|---|---|---|---|
Rainforest Tiger (male only) | Meat only | Rainforest north of Beardtree Gorge | |
Legendary White Lion or Demeniss circus captive | Meat only | Varnia pride or Demeniss circus | |
Swift Wolf | Meat | Howlsands Camp and Sandfang Marauder packs | |
Brown Bear and Clawed Bear | Raw meat | Multiple regions | |
Rock Tusk Warthog | Mixed | Multiple regions | |
Sandwalk Camel | Mixed | Varnia desert | |
Giant Iguana (Green) and Giant Iguana (Red) | Vegetables only | Multiple regions | |
Leaping Kuku Bird | Mixed | Multiple regions | |
Snowwhite Deer | Mixed | Multiple regions | |
Icicle Edge Alpine Ibex (Mountain Goat) | Mixed | Mountain regions | |
Red-Feathered Raptor | Mixed | Multiple regions |
Tigers and Lions strictly require meat. Iguanas strictly require vegetables. Most ferocious species accept some form of meat. Mixed-diet species accept several food categories, but trust gain favors a sensible primary food consistent with the animal's behavior in the wild.


Tigers spawn at only one location: the Rainforest north of Beardtree Gorge, near Giant's Yard Watchtower and north of Demeniss. Only regular males are tameable; legendary variants are kill-only. Bring meat and avoid killing the target.
Lions have two acquisition paths in 1.06: the Legendary White Lion pride in the Varnia region, or the Demeniss circus captive that spawns inside the city limits. Both paths require meat and the same tame loop.
Wolves spawn around Howlsands Camp and as part of Sandfang Marauder packs. Force Palm is the recommended skill for the initial stun. The 1.07 patch adds additional wolf types to the rideable pool.
Brown Bear and Clawed Bear are both rideable in 1.06.00. The Bear Saddle costs 3 Silver at the Hernand or Pailune saddleries. Patch 1.07.00 adds further bear types.
Giant Iguana variants (green and red) accept vegetables only. Saddles are sold at the Tommaso saddlery. The Iguana species page covers the in-world creature in more detail.
Saddles are sold by region-specific NPCs. The table below maps each rideable species to the saddleries that stock its equipment.

Saddlery Region | Mount Coverage |
|---|---|
Bear (3 Silver), Wolf | |
Pailune | Bear, Mountain Goat |
Equinsher | Deer, Wolf |
Kuku Bird, Deer | |
Bear, Kuku Bird | |
Tommaso | Iguana |
Varnia | Camel |
Delesyia | Warthog |
Trust climbs roughly forty points per successful feeding. Feeding the wrong food gives no trust and may aggravate the animal. The trust meter persists across mount sessions, so a partial tame can be resumed later if the animal is found again.
Take In converts the tamed animal into a permanent registered mount. After Take In, the mount appears in the Special Mounts inventory tab and can be summoned from a quickslot. The trust meter resets is no longer relevant once Take In has been confirmed.
Patch | Change |
|---|---|
Added Special Mounts system across eleven species with the universal tame loop. | |
Added additional wolf and bear mount types. Added reins as a visible accessory on selected mounts. |
Mounts: main mounts directory.
Patch 1.06.00: patch that introduced the system.
Patch 1.07.00: patch that expanded the mount roster.
Force Palm: recommended stun for ferocious species.
Patch 1.07.00 expanded the Special Mounts roster on top of the 1.06.00 launch system. The headline addition is a set of new wolf variants and bear variants that can now be subdued and registered, plus reins added as a visible accessory on certain saddled mounts.
The 1.07 update introduced rideable, registerable variants of the Large Wolf and Large White Wolf, which both follow the universal tame loop. These are separate from the legendary Silver Fang and from the white wolf seen in the Hadum questline.
Wolf Variant | Confirmed Spawn | Trust per Feed |
|---|---|---|
Three sites in Hernand and Pailune: Howling Hill camp ridge, Silver Wolf Cave fast travel, and Fort Ocelon. | Bird meat 35, other meats 40 | |
Velia Beacon ridge near Velia; spawns at the top, mid-slope, or in the wider area below the cliff. | Bird meat 55, other meats 40 |
Both wolves use Force Palm as the recommended stun. Smaller pack wolves must be killed or kited away first; only the larger alpha is tameable.
Patch 1.07.00 also expanded the bear roster beyond the 1.06.00 Brown Bear and Clawed Bear. The patch notes confirm new bear variants are subdueable and registerable, with saddle options unchanged. See Bear Mounts for the full bear breakdown.
Patch 1.07.00 also added reins as a visible accessory on some special mounts whose pre-1.07 ridden state had no visible saddle gear. The reins appear alongside the saddle slot and are sourced from the same regional saddleries that supply each species' saddle. Reins do not currently grant stat bonuses; they are cosmetic. The unequip option introduced in 1.06.00 still applies, so players who prefer the bare-back look can keep the saddle off entirely.
The wolf saddle vendors are confirmed at two locations near Hernand, both serving any rideable wolf species. See Saddleries for the full saddlery directory.
Species | Saddlery | Region |
|---|---|---|
Wolf (Large Wolf, Large White Wolf) | Hernand main town stable | [object Object] |
Wolf (Large Wolf, Large White Wolf) | [object Object] |