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Kilnden Workshop
April 8, 2026 at 02:28 PM
Convert partial-term wikilinks to full-term wikilinks (3 merges)
Kilnden Workshop is the 47th main quest in Crimson Desert and the first quest in Chapter 4, "The Price of Knowledge." It falls under the Mysterious Iron Pot sub-chapter and serves as an introduction to the dwarven craftsman Grimnir, who operates a kiln workshop west of Hernand Castle. The quest itself is short, consisting of a single conversation, but it kicks off the puzzle-heavy quest chain that follows. After speaking with Grimnir, players gain access to the workshop area and its broken kilns, which become the focus of the next quest, Kiln Repair at the Kilnden Workshop.
Detail | Info |
|---|---|
Quest Number | 47 |
Chapter | 4: The Price of Knowledge |
Sub-Chapter | Mysterious Iron Pot |
Region | |
Prerequisite | Greymanes Reunited (Chapter 3 finale) |
Reward | None |
Check the cause of the explosion
This quest becomes available after completing Greymanes Reunited, the finale of Chapter 3. Once Kliff finishes expanding the Greymane Camp, an explosion erupts in the distance to the west. The blast comes from the Kilnden Workshop, where one of the kilns has malfunctioned. Kliff sets out to investigate the source of the explosion, which leads him to a hill near a tall tower in the Hernand region.
The quest marker appears automatically after the Chapter 3 epilogue. There are no prerequisites beyond completing the previous chapter. If you have been exploring the open world, the workshop area may already be visible on your map, but Grimnir will not appear there until this quest activates.
Travel west of Hernand Castle to a hill near a tall tower. Grimnir is an NPC wearing a Visione helmet, which is unusual for the region. The fastest way to reach the location is to open the sky map (R3) and fast travel to the Abyss marker, then skydive down toward the quest marker.
Grimnir only appears during daytime. If you arrive at night and see a prompt to wait, hold the Options button and select the bottom icon on the right side of the menu to advance time automatically.
Approach Grimnir and speak to him. He is standing near his broken kiln and is visibly frustrated. The game's quest log describes the encounter: "Found a dwarven craftsman sighing over a broken kiln. He wore a Visione and acted dismissive of any questions, but seemed to be secretly hoping for some assistance." Despite wearing a Visione helmet and having obvious skill as a craftsman, Grimnir refuses to ask Kliff directly for help. He drops hints about the state of the workshop and how the kilns need repair, but he frames it as though the damage is not worth the trouble. After the short dialogue, the quest completes automatically.
The Kilnden Workshop is described as "a workshop operated by a skilled workforce of dwarves" who "craft special pots using kilns forged with ancient techniques." Grimnir restored an ancient kuku pot from nothing more than a memory fragment, demonstrating his exceptional abilities as an artisan. His workshop falls under the Scholastone Institute's broader network of facilities in the Hernand region. The kilns themselves are powered by an ancient generator that predates the current dwarven occupants, suggesting the workshop was built on the ruins of an even older facility. The blue energy orbs used as fuel for the kilns appear to be a form of condensed magical energy, and the bird statues in the surrounding marsh serve as storage vessels for these orbs.
Completing Kilnden Workshop immediately unlocks the next quest, Kiln Repair at the Kilnden Workshop (quest 48). That quest is the most puzzle-heavy mission in Chapter 4 and tasks Kliff with four objectives at the workshop:
Item | Description |
|---|---|
by aligning glowing symbols on a tower with rotating rings. The tower has a pressure gauge switch and a crank. Two of the four symbols are already in position; you only need to adjust the two middle rings. | |
Fix the Disconnected Kiln | by raising your torch to spot a broken cable, then holding X (Square on PlayStation) at the connecting pipe to reconnect it. Push the adjacent crank fully left to power the kiln. |
Fix the Dismantled Kiln | by using Axiom Force (L3) to grab broken pieces and stack them on the kiln body, then jumping and pressing R3 for a downward Force Palm to connect the segments together. |
Put Fuel Into the Kiln | by locating five blue glowing energy orbs scattered around the area and inserting them into receptacles using Axiom Force. Orb locations include beside the kiln, on the marsh floor, inside a bird statue's eye, and at a cave mouth south of the kiln. |
After all four objectives are complete, Grimnir crafts the Kuku Pot, a mysterious container that can hold items of any size or weight. The Kuku Pot becomes a permanent tool for the rest of the game, allowing Kliff to pocket objects grabbed with Axiom Force by pressing Y (Triangle on PlayStation). For full puzzle solutions, see How to Fix and Fuel the Kilns.
This quest has no combat. It is purely a dialogue encounter.
If Grimnir does not appear at the location, make sure it is daytime. Use the time-skip mechanic from the Options menu.
The skydive from the Abyss fast travel point is the fastest way to reach the workshop. You can also ride a horse from Hernand Castle, but the mountain path is slower.
After this quest completes, the subsequent Kiln Repair at the Kilnden Workshop quest begins immediately. Make sure you are prepared for a longer session, as the kiln repair puzzles can take 20 to 30 minutes.
Grimnir wears a Visione helmet, which is noteworthy because it marks him as someone connected to the game's broader mystical lore. Most dwarven NPCs in the Hernand region do not wear Visiones.