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Karin Quarry
March 27, 2026 at 11:39 AM
Major expansion: added liberation mechanics section with sub-objectives table, environmental hazards (explosive barrels, bystanders), Hidden Ruins of the Quarry, NPC and Items tables, corrected sub-objective effects, and added combat tips for the territory
Karin Quarry is a large open-pit quarry in the northeastern part of the Hernand region. Long held by the Roberts family, the quarry served as both a mining operation and an archaeological excavation site after ancient relics were discovered beneath its stone. The Bleed Bandits seized the quarry and weaponized Marni's Excavatron, a massive drilling machine, to strip the site of its resources and enforce control over the workforce. Players must liberate the quarry as part of the House Roberts faction questline, and it serves as the first major occupied territory encounter in the game.
Karin Quarry sits north of the Goldleaf Trading Post, which is itself northeast of the City of Hernand. To reach the quarry, head north from the trading post and traverse the hill. The quarry occupies a wide open-pit area surrounded by rocky cliffs, with a large crane visible from a distance. An Abyss Nexus is positioned southwest of the Karin Quarry Rest Area, providing a fast travel point for return visits.
Karin Quarry is situated within the broader Rocca's Hill area, east of Hernand proper.
Karin Quarry is the first occupied territory that introduces the liberation system. When you enter, four objectives appear on the left of your screen, along with a green bar showing the territory's occupation level at 100%. Defeating Bleed Bandits depletes this bar. Once it reaches 0%, the boss (Marni's Excavatron) becomes accessible. Liberation progress does not reset if you die, so you can return and continue from where you left off.
Three destructible sub-objectives weaken the enemy forces when destroyed. Use Blinding Flash to spot them; each one is marked by a spinning red square icon above it. Turning Slash on nearby walls or load-bearing structures is an effective way to destroy them.
Sub-Objective | Location | Effect When Destroyed |
|---|---|---|
Infirmary | Near the quarry entrance | Wounded enemies no longer return to the fight, permanently reducing the number of active bandits. |
Barracks | Short walk east of the Infirmary | Reduces enemy attack power across the territory. |
Timber Warehouse | Storage area near the far cliffs, with a crane attached | Reduces enemy HP across the territory. |
Karin Quarry is littered with explosive barrels marked by a white X (not the typical red paint of most video games). These are dangerously easy to clip with a wide weapon swing, particularly when using a spear. A single barrel detonation can trigger chain reactions with nearby barrels, potentially killing you along with the enemies. Clear barrels from your immediate area before engaging with wide-sweeping weapons, or use arrows from a safe distance to detonate them on enemy clusters.
The enslaved quarry workers walking around the quarry are not affected by your attacks or explosions. You can fight freely without worrying about hitting them.
Stolen Quarry is the primary faction quest at Karin Quarry. Given by Leon Roberts as part of the House Roberts questline, the objective is to deplete the occupation bar by defeating Bleed Bandits, destroy the three sub-objectives for an easier fight, and then defeat the boss. The prerequisite quest "Troubled Count" must be completed first.
Sealed in Stone is the follow-up quest at Karin Quarry. After liberation, players must operate the quarry's crane to extract a buried relic (a large gray stone cube) from the pit. The crane is tricky to control and wobbles when moved. Lower one claw first to grip one side, then adjust the second.
After extracting the relic during Sealed in Stone, you can drop down into the hole where it was buried. Below lies the Hidden Ruins of the Quarry, a small dungeon area. Inside you will encounter a turret that automatically locks onto and shoots you. Past the turret is a small room containing 3 Palmar Pills. A Bismuth Barricade blocks a side passage; use a Focused Force Palm to break through it and access an additional room.
The Marni's Excavatron is a mechanical boss encountered at the far northeast end of the quarry, past a large stone barrier. This drilling machine, operated by the Bleed Bandits, attacks with its massive drills and can burrow underground for surprise attacks. Its attacks cannot be parried, but many can be blocked with a shield. The most effective strategy is using Level 3 Force Palm to chain three consecutive blasts, staggering the machine and creating large damage windows. See the full Marni's Excavatron article for a complete boss guide.
NPC | Role |
|---|---|
Quest giver for the Stolen Quarry faction quest | |
NPC found at the quarry; guides you to the crane controls during Sealed in Stone |
Item | Description |
|---|---|
Unique secondary weapon obtained from the Excavatron. Functions as both a combat weapon and mining tool with a 10% ore bonus (upgradable to 30%). | |
Reveals 10 gold ore deposit locations. Access them via Journal > Knowledge > Adventure > Caves. | |
Palmar Pills (x3) | Found in the Hidden Ruins of the Quarry beneath the relic excavation site. |
The quarry is crawling with Bleed Bandits who patrol both the perimeter and the interior of the mining pit. These enemies respawn while the Infirmary stands, making the quarry a potential farming location for Abyss Artifacts (though not the most efficient one). The bandits include both melee fighters and archers. Using a spear with Counter Stance handles the melee groups well, while sword and shield is better for chasing down archers.
Complete the Troubled Count quest before attempting Stolen Quarry, as it is a prerequisite.
Destroy the Infirmary first (it is closest to the entrance) to stop wounded bandits from returning to the fight.
Fight near the outer edges of the quarry to avoid accidentally detonating explosive barrels in the tighter interior areas.
Use Force Palm to stagger the Excavatron when its drills glow. This cancels the Dig attack and opens a large damage window.
Consider switching to Damiane for the boss fight if you struggle with Kliff. Her agility and AoE skills work well in the arena.
The Abyss Nexus southwest of the quarry rest area allows quick fast travel back if needed.