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Divine Arts are powerful special moves Juno equips and triggers in Alabaster Dawn. Each Art belongs to an aspect and a slot, and consumes Divine Charges built up from combat actions.

Cooking in Alabaster Dawn turns gathered ingredients into healing bulbs and temporary buff dishes. The Palate Level scales how powerful each meal becomes, encouraging diverse cooking instead of stockpiling a single dish.

Somu's Dream, the optional dream-diving roguelite mode. Descend procedural layers, draft Blessings, and spend Sleep Tokens on permanent Perks.

Puzzle entities are the interactive props of Alabaster Dawn. Their two themes (Nyx-corrupted and divine) cover everything from Nyx Lumps and barrier eyes to switches, healing plants, divine seals, and aether aspect panels.

Gem crafting is Alabaster Dawn's main customization layer. Artificer NPCs forge and upgrade gems from Essences dropped by Nuemera, then Juno slots them into Divine weapons and Divine Armor for stat boosts and situational effects.

Optional NPC missions across the Alabaster Dawn launch build, clustered around Lyhamn and Koro Valley, rewarding gems, Essences, Ingredients, and key items.

The four elemental affinities in Alabaster Dawn. Each element pairs with two Divine weapons (one melee, one ranged) and unlocks an elemental Divine Art finisher. Aether is confirmed via the Trial of Aether dungeon. Three additional elements unlock through later trials.

The Growth Chart is Alabaster Dawn's skill tree. Juno earns Growth Points each level and spends them on Inherent, Gem, and Passive nodes that boost her stats and unlock new movement and combat abilities.

Alabaster Dawn's combat system: combo trees, parry timing, the break meter, mid-combat weapon switching with time slowdown, Combat Arts unlocked through per-weapon skill trees, Divine Art finishers, and the customizable difficulty sliders.
Healing Bulbs are Juno's main healing resource in Alabaster Dawn. Each charge restores HP over a few seconds, and the bulb's potency is shaped by the last meal cooked at the campfire.

Aspects, the in-game name for the four elements of Alabaster Dawn. Each Aspect powers up Divine weapons, gates Divine Arts, and interacts with puzzle entities. Physis and Aether are unlockable in the launch build; Ignis and Cryo appear only briefly.

All character stats in Alabaster Dawn, including the major status stats (Armor, Life, Strength), minor status stats, and rarer enchantment values that customize specific playstyles.

Waysprouts, the rest stops in Alabaster Dawn. Taking a short rest at one regenerates health, replenishes Healing Bulbs, respawns nearby healing plants, and respawns some enemies.

Status conditions are negative effects that Juno can inflict on enemies in Alabaster Dawn. The Early Access build ships two: Brittle and Drained, both tied to the Physis and Aether aspects.

Foraging is how Juno collects ingredients, seasonings, and essences from the world of Alabaster Dawn by interacting with or destroying environmental objects, which respawn after a short rest.
Leaf Blades, the default Physis ranged Burst Divine Art and the main in-build source of Brittle, which strips a target's hit-type resistances.
Bramble Quake, the default Physis melee Burst Divine Art. A single-charge ground slam that fans Pierce-typed thorn spikes out from Juno's landing point.
Blessings are temporary power-ups drafted during a Somu's Dream run in Alabaster Dawn. Covers pools, rarities, Depth price scaling and all 30 blessings.
Perks are permanent Somu's Dream modifiers bought with Sleep Tokens in Alabaster Dawn. Covers Room Perks, Utility Perks, unlock conditions and Token costs.
Revenant Specter, an Aether Bloom Divine Art used only by Dahmon during the prologue. Bloom arts are not player-equippable in the v0.1.0 build.