This walkthrough covers the Global Windows PC service at launch, checked through October 9, 2026. The Global level cap is 45. Start with Episode quests, fill level gaps with nearby Regional Missions, then use regional rewards and early dungeons to reach your first Transcendence clears. Entry item level is a gate; it does not guarantee that your party can survive the fight.
Unlocks while leveling
Level | What opens | What to do |
|---|---|---|
4-9 | Skills at 4, first Ascension and wings at 5, Enhance at 9 | Keep the main Episode moving. Learn your basic chain, evade attacks and spend enough stones to keep your current weapon useful. |
10-12 | Pets, gathering, crafting and Substance Morph at 10; Regional Missions at 12 | Collect nearby pet kills and materials as you travel. Take Regional Missions in the same area when the next Episode needs a higher level. |
13-16 | Daevanion, Sealed Dungeons, Strongholds and Shugo Festival at 13; Monolith at 16 | Clear nearby home-region question marks, use the crystals you earn, unlock teleport points and collect Traces on the way. |
22-37 | Second Ascension and Stigma at 22; third Ascension at 32; Expedition milestones during this band | Unlock the Stigma skills needed for your role. Try the early Exploration dungeons when their actual entry panel allows it. |
45 | Fourth Ascension, Duty, Nightmare, Abyss, Arcana and Transcendence | Finish the remaining Episode steps, set up your PvE build and begin the equipment sequence below. |
The Navigator introduces Krao Cave at 22, Urugugu Canyon at 30 and Fire Temple at 37. Their Exploration entrance data lists minimum character levels of 20, 28 and 35 respectively. These are different checks: meeting the entrance level alone does not mean your character has completed every prerequisite. Check the content panel and any unfinished quest when entry is unavailable.
Global gathering and crafting begin at level 10. The level-45 gathering rule on some Korean-service pages does not describe this launch route. The later Korean level cap of 50, growth-support equipment, free Stigma resets and Hard dungeon progression are also separate service rules.
At 45: finish the regional foundation
Complete nearby Strongholds and Sealed Dungeons in your own faction territory. Spend the resulting Daevanion points instead of leaving crystals in the bag. Pick the route for your class, rather than opening expensive branches only to raise the displayed item level.
Finish Regional Missions for accessories and Clash Runes. Collect Empyrean Traces and resonate at the Monolith. Collect Hidden Cubes and level pets you meet along these routes.
Equip the Spirit Forged weapon and Guard earned through the story. A practical early target is +10 on these useful offensive pieces, with affordable Manastones and a suitable Theostone. Spend in steps and check your item level after each upgrade.
If the final Episode route into the Abyss is blocked around item level 1,000, finish these regional systems and claim early Draupnir equipment before returning. Do not replace that missing quest progress with endless random dungeon farming.
Finish the Episode for the Ascension Bracelet and quest wings. The bracelet is a useful early enhancement target. Keep the cheaper temporary accessories modest while you work toward replacements.
After the October 8 PDT / October 9 CEST maintenance, the four quest-wing rewards each grant 500 more Flight Power. Daeva’s Lesser Wings now grant 2,500; Intermediate, Superior and Ultimate Wings grant 1,000 each. Collect these rewards as part of the story route.
Dungeon milestones
Target | Global entry | Reward plan |
|---|---|---|
Level 45, item level 700; 1-5 players | Exploration guarantees a reward after 3 cube claims. Conquest guarantees one after 14. Both cost 40 Odyle Energy per cube. | |
Vakron Sky Island and Urugugu Canyon Conquest | Level 45, item level 1,400; 2-5 players | Use Vakron for armor and its Guard. Use Urugugu for weapon and accessory opportunities. Check the selection reward before choosing a duplicate slot. |
Level 45, item level 1,600 for the first active Transcendence tier; 2-5 players | Fill empty Arcana slots before chasing expensive skill rolls. Learn the boss responses in the dungeon quick guides. Each cube costs 40 energy. | |
Next Transcendence tier | Level 45, item level 1,900 | Replace lower-grade Arcana when the fight is reliable. A full set matters more than a perfect roll in one slot at this stage. |
Ferocious Horn Den and Fire Temple Conquest | Level 45, item level 2,100 | Ferocious supplies the next armor progression; Fire Temple provides weapon and accessory opportunities. Exploration guarantees after 3 claims; Conquest after 28. |
Higher Transcendence tiers | Level 45, item level 2,200, then 2,500 | Upgrade your build and execution along with gear. Save materials for durable equipment and the Arcana skills your build actually uses. |
Internal dungeon variants can be numbered 1, 3, 6 and 9 in data while the play-facing progression uses successive tiers. Read the displayed entry requirement before joining. Conquest Hard entries at level 99 are unavailable at the Global level cap. Sanctuary data exists in the client, but Ludra was removed from the launch schedule; this walkthrough does not send you to that raid as an available final step.
Spend a little, then check again
Claim a useful drop, equip it, make affordable improvements and check your item level before paying for another cube. Draupnir Exploration’s three-claim guarantee costs 120 energy; a Conquest guarantee at 14 claims costs 560 energy before any membership effects. Those are cube counts, not merely boss kills. Check your own guaranteed-reward counter after claiming.
Resource | Spend now | Save for later |
|---|---|---|
Enhance Stones and Kina | Useful story weapon, Guard and bracelet; upgrades needed for the next entry gate | Repeated low-chance attempts on every temporary armor piece |
Manastones and Soulstones | Affordable rolls on gear you will use for the next several clears | Repeated Superior rolls on short-lived pieces |
Daevanion Crystals and Stigma Shards | Your class’s working PvE route and core Stigma loadout | Unrelated branches or experimental resets while your main setup is unfinished |
Gear Change Vouchers | An important missing slot when its selection recipe is ready | Turning every voucher into Sync Stones before checking gear recipes |
Transfer Stones | A verified compatible replacement in the Gear Transfer preview | Destroying the invested source item through extraction or conversion |
Amplify materials and crafting materials | A planned long-term piece after ordinary enhancement | Taking every early dungeon drop beyond +15 simply to inflate item level |
Compatible Global Unique equipment uses ordinary enhancement through +15 and Amplified Enhance through +20. Belts, amulets and runes use their own tables; check the selected item’s cap. One Amplify Stone (Unique) costs four bound Unique fragments and 2,500 Enhance Stones in Substance Morph. That is a large stone commitment before the enhancement attempt itself. Keep the Korean five-stage breakthrough descriptions separate when following this route.
Gear Transfer has compatible source groups and transfer counts. Preview the exact source and destination, materials and preserved options before accepting. A general claim that every cheap blank transfers into any item is too broad. Never extract an upgraded piece until you have decided whether it is your transfer source.
Your first endgame clear
Prepare your role: Templar Global PvE Build, Cleric Global PvE Build, Gladiator Global PvE Build or Sorcerer Global PvE Build. Set up skills, Stigmas, specialties, Daevanion and Arcana before queuing.
Read the relevant boss quick guide. Agree on interrupts, shared-damage positions, color calls and who handles a marked mechanic. Tank placement and healer survival take priority over a damage rotation.
Bring recovery consumables and a resurrection option. Check your remaining reward claims and Odyle Energy before entering; entry and reward availability are separate.
During the run, stop your rotation for a mechanic. After the clear, claim a cube only when its loot is useful, inspect the new item and choose your next activity from the missing slot or material.
Return to Global Material Farming Planner for the next session. Use regional routes and replenishing solo activities while waiting for enough energy or a prepared party.
A good stopping point for this walkthrough is a repeatable Draupnir or Vakron clear and your first successful Deus or Shattered Arkanis run with usable Arcana equipped. Progress toward Ferocious and the higher Transcendence tiers from that foundation. The route is a spending recommendation, not a promise of reaching a particular item level in a fixed number of days.