Loading...
Gladiator
September 16, 2026 at 03:15 PM
Add wikilinks to table cells (1 new links)
The Gladiator is one of the five Beginner classes in Fire Emblem: Fortune's Weave. Nintendo's dedicated presentation introduced it with a line about handling weapons, and the published English class description says the same thing more plainly: the Gladiator can deal devastating damage with weapons such as swords, axes and gauntlets. The proficiency list backs that up: three physical weapon types on a starting class, which is the widest physical spread published at the Beginner tier.
Field | Value |
|---|---|
Tier | Beginner |
Unit type | Infantry |
Proficiencies | Sword, Axe, Gauntlet |
Movement | 4 |
Class mastery skill | Attack Basics |
Each of the three proficiencies pulls in a different direction. Swords are the straightforward option and are reported to deal 1.2 times damage on a follow-up attack. Axes trade accuracy for attack power and are said to land at least 5 damage on any hit that connects. Gauntlets make a unit harder to hit. A Gladiator can carry any of them and train the rank for all three at once, which is what separates it from the other Beginner classes.
The gauntlet slot is worth noting for a second reason. Firearms in this setting are filed under gauntlets rather than given a category of their own, so the type a Gladiator trains covers the guns as well as the fists. Individual firearms still carry their own rank and owner restrictions, which Weapons sets out in full.
Compare the two other physical Beginner classes: the Hunter pairs a sword with a bow for reach, and the Soldier pairs lances and axes with armour for defence. The Gladiator has neither range nor armour and leans on weapon flexibility instead.
Mastering the class unlocks Attack Basics, whose interface icon is a crossed axe and sword. As of September 2026, no effect has been published for it. The matching Beginner-tier magic class, the Diviner, has Magic Basics in the same slot with a reported effect of Magic and Resistance +1, but as of September 2026 no figure has been shown for Attack Basics and none is guessed at here.
As of September 2026, no innate class skill has been named for the Gladiator. Only the three Advanced classes with full data blocks list innate skills so far.
Character | Where the Class Was Shown |
|---|---|
The dedicated Direct, in the Beginner-tier rundown | |
Shown at Level 12 in the class in pre-launch footage | |
Shown in the class carrying an axe rather than a sword | |
Shown in the class |
None of these is a fixed assignment. Units move between classes by passing a certification exam, so a class sighting records where a character was at that point in a build. Certification Exams covers the mechanic.
Gladiator names an activity in this world as well as a class. The arena plaza in Dagsion runs gladiator bouts day and night, and on match days you can watch rival teams fight there to gather intel on them before facing them yourself. Training at the same plaza is how units raise the weapon ranks an exam checks, which is covered on Between-Match Preparation.
As of September 2026, no base stats, growth rates or stat modifiers for the Gladiator have appeared on any class screen. The movement value above is the only figure available, and every stat template for the class is currently empty. See Classes for the wider tier structure.
The three physical weapon types it trains are compared on Weapons. For the rest of the Beginner tier see Classes, and for the exams that lead out of it see Certification Exams.