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Tactical Simulation Mode - 15 revisions
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Date-stamped the undated roadmap items against current sources
Fixed the section that called the announced Valhalla course the first TacSim content update when Update 1.1.0 already was, dropped an unsupported name for that update, recorded the conflicting Stormberg calibre, and re-measured the undated items
Added the August 2026 wishlist milestone goal and removed a conflicting weapon caliber label
Added Update 1.1.0 content drop: The Workshop and Extraction Avenues escalations plus four new store rewards
Updated New Game Plus note (now being explored per the Year One roadmap); upgraded Valhalla Protocol framing to officially confirmed and set on Slovakia's mountain slopes; added a concise Year One TacSim roadmap pointer
Added a note on the post-launch TacSim stability fixes shipped in builds 1.0.2 and 1.0.3
Added post-launch roadmap, the Valhalla Protocol teaser (racetrack confirmed, weapons hedged, no date), named escalation tiers, the Missile Pen Clearance-15 gate, online-only note, and Twitch-drop usability; corrected the Escalation unlock to A Night Out
Embedded screenshots into article body (Content update 2026-05-26)
Launch-day pass: added Operations vs Escalations distinction, Escalation unlock after Chapter 6, four TacSim trophies (What if...?, A change of pace, Keep moving forward, The readiness is all), Clearance Level 3 gate, Intel currency loop
Added Endgame Posture section: no New Game Plus at launch, TacSim is the post-credits loop, completion-time framing
Embed gameplay screenshots after Mission Structure and Cosmetic Unlocks sections.
Add wikilinks to table cells (2 new links)
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