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You Will Answer for This is a Toughguy talent. Temporal Health gain when taking damage: +25% / +50% / +75%.
Retribution is a Crusher talent. Temporal Health to Health conversion effectiveness: +40% / +70% / +100%.
Executioner's Grace is a Fencer talent. Heal-over-time on enemy kill (20s duration): +10 HP per tick / +15 HP per tick / +20 HP per tick.
Too Angry to Die is a Toughguy talent. On killing blow, restore HP (with cooldown): 30% HP, 16 min CD / 50% HP, 13 min CD / 70% HP, 10 min CD.
Stitches and Rum is a Toughguy talent. Healing effectiveness: +10% / +17.5% / +25%.
Bonecrusher is a Crusher talent. Crude Damage: +3% / +6% / +9%.
Deadly Finale is a Fencer talent. Stacking damage per consecutive hit (5 stacks max): +3% per stack / +4% per stack / +5% per stack.
Overpenetration is a Marksman talent. Shots penetrate targets; post-penetration damage reduced: 50% less / 35% less / 20% less.
Just a Flesh Wound is a Toughguy talent. Melee Damage Resistance: +6% / +9% / +12%.
Perfect Counter is a Fencer talent. Critical Hit Chance for 12s after a Perfect Block: +5% / +8.8% / +12%.
Flawless Defence is a Toughguy talent. Posture cost on Blocks: -15% / -25% / -35%.
Executioner's Aim is a Crusher talent. Two-handed melee Critical Hit Chance: +4% / +8% / +12%.
Marathon Runner is a Toughguy talent. Additional maximum Stamina: +20 / +35 / +50.
Quick Strikes is a Fencer talent. One-handed weapon damage: +4% / +6% / +8%.
Stout Frame is a Toughguy talent. Maximum Health: +120 / +180 / +240.
Bull's Eye is a Marksman talent. Headshot (critical spot) damage: +5% / +12.5% / +20%.
Sniper's Focus is a Marksman talent. Damage per 2s of aiming (4-stack cap): +3% per 2s / +5% per 2s / +7% per 2s.
Agile is a Fencer talent. Stamina cost reduction on Dash and Jump: -15% / -27.5% / -40%.
Deadly Hunter is a Marksman talent. Chance to instantly reload on kill: 15% / 25% / 35%.
Outnumbered is a Toughguy talent. Melee damage vs 2+ enemies nearby: +4% / +7% / +10%.
Surgical Cuts is a Fencer talent. One-handed melee Critical Hit Chance: +3% / +6% / +9%.
Bulletstorm is a Marksman talent. Stacking damage per consecutive ranged hit (4-stack cap): +5% per stack / +7% per stack / +9% per stack.
Deep Cuts is a Fencer talent. Slash Damage: +3% / +6% / +9%.
Evasive Fencer is a Fencer talent. Passive Gun Reload progress restored on Perfect Dash: 25% / 40% / 55%.
Planning Ahead is a Marksman talent. Passive Gun Reload Speed: +5% / +15% / +25%.
Extended Reach is a Marksman talent. Bonus damage per 10m of distance to target: +1% per 10m / +2% per 10m / +3% per 10m.
Dominating Presence is a Crusher talent. Melee damage buff after a kill within 8m (60s duration): +6% / +12% / +18%.
Quick Hand is a Marksman talent. Active Reload Speed: +10% / +17.5% / +25%.
Duelist is a Fencer talent. Bonus melee damage vs a lone enemy within 10m: +6% / +9% / +12%.
Disciplined Fencer is a Fencer talent. Passive Gun Reload progress restored on Perfect Block: 15% / 25% / 35%.
Momentum is a Crusher talent. Damage per stack (multi-enemy hit; 3-stack cap): +5% per stack / +7% per stack / +9% per stack.
Massive is a Crusher talent. Two-handed weapon damage: +5% / +7.5% / +10%.
Deep Impact is a Marksman talent. Pierce Damage: +3% / +6% / +9%.
Berserk is a Crusher talent. Bonus damage per 15% HP lost (stacks): +3% per stack / +5% per stack / +7% per stack.
Firearm Training is a Marksman talent. Ranged Damage: +5% / +7.5% / +10%.
Perfected Form is a Crusher talent. Two-handed attack Stamina cost reduction: -10% / -17.5% / -25%.
Muzzle Reach is a Marksman talent. Bonus damage at close range (under 10m): +4% / +12% / +20%.
Utherix