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Pistol
April 19, 2026 at 12:33 AM
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Pistol is a Uncommon pistol-class ranged weapon in Windrose. What's better than one shot? Two shots! It fires gentle, with hardly any kick. Just make sure you reload in time.
Pistols are one-handed sidearm firearms that scale with Precision. They occupy the off-hand slot alongside a one-handed melee weapon, which is why pistol play anchors hybrid boarding-plus-marksman builds. Every pistol has limited ammunition (typically 2 to 3 shots per reload), uses Gunpowder as ammunition, and deals Pierce damage at all tiers.
Field | Value |
|---|---|
Weapon Class | |
Rarity | Uncommon |
Damage | 360 Pierce |
Scaling | Precision (B) |
ATK (Item Level 15) | 380 |
ATK (Level 1 crafted) | 100 |
Stack Size | 1 |
Flavor | There are many like it, but this one is mine. |
Craft at the Weaponsmith Workshop (Level 1). Base recipe: Wood x10, Copper Ingot x5.
Upgrading raises the item level (and therefore ATK) in bands, each with its own material cost. Leveling from 1 to 15 is the standard path for every firearm before ascension. Master's Tools becomes a required ingredient from Level 7 onward.
Item Level | Station | Materials |
|---|---|---|
Lvl 2-5 | Weaponsmith Workshop Lvl 1 | Wood x10, Copper Ingot x5 |
Lvl 6 | Weaponsmith Workshop Lvl 2 | Hardwood x5, Foothills Iron Ingot x3 |
Lvl 7-10 | Weaponsmith Workshop Lvl 2 | Hardwood x10, Foothills Iron Ingot x5, Master's Tools x3 |
Lvl 11 | Weaponsmith Workshop Lvl 3 | Hardwood x4, Mire Metal Ingot x3, Master's Tools x3 |
Lvl 12-15 | Weaponsmith Workshop Lvl 3 | Hardwood x7, Mire Metal Ingot x5, Master's Tools x3 |
Crafted at the Weaponsmith Workshop once the Plans: Pistol recipe unlocks.
Also drops from the same pirate and Old World chest pool as the Musket and Blunderbuss.
Specific chests, vendors, and quest rewards currently listed on the live item card:
Source | Location | Chance |
|---|---|---|
Blackbeard Crew Chest | Blackbeard Camp Near Shipwreck | 15.0% |
Blackbeard Crew Chest | Blackbeard Pirate Camp | 15.0% |
Blackbeard Crew Chest | Cliffside Pirate Camp | 15.0% |
Blackbeard Crew Chest | Large Pirate Camp | 15.0% |
Blackbeard Crew Chest | Small Pirate Camp | 15.0% |
Buccaneers’ Chest | 15.0% | |
Decrepit Chest | Decrepit Chest | 15.0% |
Old Skeleton | Ancient Farm | 15.0% |
Old Skeleton | Ancient Fire Sanctuary | 15.0% |
Old Skeleton | 15.0% | |
Old Skeleton | Jungle Cave | 15.0% |
Smugglers’ Chest | 15.0% | |
Thomas Richards’ Chest | Blackbeard Pirate Camp | 15.0% |
The Uncommon baseline sidearm. Replaces the Worn-Out Pistol starter. Pairs well with any one-handed melee weapon for hybrid Precision builds until a Rare Reliable Pistol or Drake's Double-Barreled Pistol is available.
Keep a one-handed melee weapon in the main-hand to double the ranged loadout's options. Pistols reward quick pre-combat volleys (the 2-3 shot clip) before the fight closes to melee range. Reload management matters: without Gunpowder stockpiled, pistol shots dry up fast. Stock at least 30 bullets before a boss engagement.
Precision-scaling weapons pull from the Precision and Marksman branches of the Talent System. Relevant picks include talents that boost Pierce damage, Critical Damage, stand-still bonuses that extend the Buccaneer's Friend spread perk, and gunpowder efficiency. Precision firearms reward investment in talents that increase rifle-style precision at range.
See the Talent System article for the current list of unlockable talents and their exact bonus values. Every firearm consumes Gunpowder, so stockpiling Sulfur and Charcoal for the Workbench conversion remains a background chore for any ranged build.
Pistol sits alongside 4 other pistoles on the current live index. Consider the alternatives:
Reliable Pistol: Rare / Epic, 380 Pierce, Precision (S). Can fire 3 shots without reloading.
Plague Pistol: Epic, 400 Pierce, Precision (B). Restores 40% of dealt Damage as Health.
Drake's Double-Barreled Pistol: Rare / Epic, 420 Pierce, Precision (B). Can fire two quick shots in succession.
Worn-Out Pistol: Common, 300 Pierce, Precision (C). no special effect
Ranged Weapons for the full firearm index.
Weapons for the cross-class roster.
Pistols for the pistol category roster.
Precision is this weapon's scaling attribute.
Gunpowder is the ammunition every firearm consumes.
Weaponsmith Workshop is the crafting and ascension station.
Combat covers stamina, posture, and firearm animation frames.