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Merchant: Natural Resources
June 4, 2026 at 07:18 PM
Removed duplicate in-body wikilinks

Merchant: Natural Resources is a Merchants craft station in Windrose. It is an NPC trader that sells raw materials for Piastres, covering ores, wood types, Clay, Stone, and other refining-feed inputs. Build it from a Merchant Contract: Natural Resources and place it under a roof within Bonfire range like any other station.
Property | Value |
|---|---|
Category | Merchants station |
Station Type | Merchant (NPC trader) |
Max Health | 1 million |
Requires Roof | Yes |
Within Bonfire Range | Required |
Material | Quantity |
|---|---|
x1 |
The Merchant: Natural Resources is the fallback stock for any refining run that has exhausted the local mining and logging pool. Copper Ore, Foothills Iron Ore, Clay, Wood, Hardwood, and Stone are the typical categories, with advanced unlocks tied to island threat clears. Piastre-per-unit rates are high compared to farming the raw materials yourself, so this merchant is best treated as a top-up source rather than a primary supply line.
Use this merchant when a single refining recipe is bottlenecked by one missing ingredient, not for whole-stack purchases; the Piastre drain is significant.
Advanced-tier materials unlock as island threats are cleared, which means the natural-resources stock improves across a playthrough without extra investment.
Stone and Clay are cheap enough here to buy in x10 bulk if you are starting a large stone structure build.
Copper Ore from this merchant feeds the Smelting Furnace directly; Piastre-to-ingot math favors buying ore and refining in-house over buying pre-refined ingots.
These are the exact Merchant: Natural Resources prices observed in the current live build. Quantities scale x1, x2, x5, and x10 at a flat Piastre-per-unit rate, so bulk purchases are time savings rather than cost savings.
Every line item below is confirmed stock, though the advanced goods only populate once the matching threat camps have been cleared. Expect a partial table on a fresh island until the clear list progresses.
Image | Item | Category | Quantity | Cost |
|---|---|---|---|---|
| misc | x1 | Piastre x10 | |
| misc | x1 | Piastre x50 | |
| misc | x1 | Piastre x10 | |
| misc | x1 | Piastre x25 | |
| misc | x1 | Piastre x40 | |
| misc | x1 | Piastre x50 | |
| misc | x1 | Piastre x25 |
The materials sold here are the same inputs gathered from the world, so they slot straight into refining and building chains:
Material | Feeds Into |
|---|---|
Building pieces, ship repairs, and charcoal for the Smelting Furnace. | |
Stone structures, foundations, and pottery; the cheapest lines here at 25 and 10 Piastres. | |
Combined with Ash at the Millstones to craft Homemade Gunpowder. | |
Rope, cloth, and early tool handles. | |
Tanning and refining inputs for leather and treated-wood recipes. |
Because the per-unit Piastre rates run high, this station pays off most as a top-up when one ingredient bottlenecks a recipe, not as a bulk supply line. Compare it with the Merchant: Animal Products and Merchant: Food stations, which cover the other raw-goods categories.
Craft Stations
Merchant Contract: Natural Resources
Merchant: Animal Products
Merchant: Food
Piastres