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Overview
Merchant: Food is a merchant craft station in Windrose. An NPC trader who sells crops, fruits, and seeds for Piastres. Basic stock includes Coconut. Advanced goods, which unlock as nearby threat camps are cleared, add Sweet Potato, Cayenne Pepper, Lime, Aloe Leaf, Corn, Tomato, and Flax Fiber, along with seeds for each of these crops.
Station Info
Property | Value |
|---|---|
Category | Merchants station |
Station Type | Merchant (NPC trader) |
Max Health | 1 million |
Requires Roof | Yes |
Within Bonfire Range | Required |
Construction Materials
Material | Quantity |
|---|---|
x1 |
Placement Strategy
The Merchant: Food is the most-used of the three settlement merchants because every crop on its advanced list feeds into a Cooking Fire or Alchemy Table recipe. Seeds are the single most valuable category: a single batch of Flax Seeds from this merchant seeds a full farming loop without waiting for wild flax drops. Prices follow the same x1/x2/x5/x10 bulk structure as the other merchants.
Tips
Buy seeds in x10 bulk for the best time efficiency. Prices per seed are constant, but a single x10 purchase saves nine trade interactions.
Aloe Seeds are the chokepoint for medicine production. Stockpile them early if your camp runs healing potion batches.
Clearing island threat camps progressively unlocks more crop types; this is the primary way to access Flax Seeds without farming for wild flax.
Pair a Merchant: Food visit with a Seedbed for Plants stocking trip to minimize travel overhead.
Current Stats and Drops
These are the exact Merchant: Food prices observed in the current live build. Quantities scale x1, x2, x5, and x10 at a flat Piastre-per-unit rate, so bulk purchases are time savings rather than cost savings.
Buy Prices
Every line item below is confirmed stock, though the advanced goods only populate once the matching threat camps have been cleared. Expect a partial table on a fresh island until the clear list progresses.
Image | Item | Category | Quantity | Cost |
|---|---|---|---|---|
| misc | x1 | Piastre x25 | |
| misc | x1 | Piastre x50 | |
| misc | x1 | Piastre x20 | |
| misc | x1 | Piastre x40 | |
| misc | x1 | Piastre x20 | |
| misc | x1 | Piastre x40 | |
| misc | x1 | Piastre x10 | |
| misc | x1 | Piastre x25 | |
| misc | x1 | Piastre x50 | |
| misc | x1 | Piastre x25 | |
| misc | x1 | Piastre x50 | |
| misc | x1 | Piastre x25 | |
| misc | x1 | Piastre x50 | |
| misc | x1 | Piastre x20 | |
| misc | x1 | Piastre x40 | |
| misc | x1 | Piastre x25 | |
| misc | x1 | Piastre x50 |
See Also
What the Goods Are For
This is the most useful of the three settlement merchants because almost every line on its advanced list feeds a Cooking Fire or Alchemy Table recipe. The seeds are the standout: one bulk seed purchase starts a self-sustaining Farming loop, so you only pay the merchant once and then harvest the crop indefinitely.
Good | Primary Use |
|---|---|
Fruit ingredients for cooked dishes and drinks | |
Staple crops for stat-buff food recipes | |
Seasoning for higher-tier dishes | |
Alchemy reagent for medicine and healing batches | |
Refined into Linen Fabric at the Spinning Wheel for cloth armor | |
Seeds (Flax Seeds, Corn Seeds, Aloe Seeds, and the rest) | Plant in a Seedbed for Plants to grow renewable crops instead of buying each harvest |
Buying Strategy
Like the other merchants, prices are flat per unit across the x1, x2, x5, and x10 bulk tiers, so buying x10 costs the same per item as ten single buys while saving nine trade slots on the 70-minute refresh cycle. Prioritize seeds over raw crops: a Flax Seeds batch removes any dependence on wild flax drops, and Aloe Seeds are the bottleneck for medicine production, so stockpile them early. Pair a visit here with a Seedbed for Plants restock to cut down on travel. For the other two traders, see Merchant: Animal Products and Merchant: Natural Resources, each built from its own Merchant Contract: Food-style contract.










