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Drake's Double-Barreled Pistol
April 19, 2026 at 10:54 AM
Pluralization typos, pistol reload boilerplate, Dragon's Breath Rare effect, Bone Shot wording, Two-Handed Sword recipe level

Drake's Double-Barreled Pistol is a Rare / Epic pistol-class ranged weapon in Windrose. An elegant pistol with engraved barrels. The top one reads 'Head,' the bottom reads 'Eyes.'
Pistols are one-handed sidearm firearms that scale with Precision. They occupy the off-hand slot alongside a one-handed melee weapon, which is why pistol play anchors hybrid boarding-plus-marksman builds. Every pistol has limited ammunition (1 to 3 shots per reload, weapon-dependent), uses Gunpowder as ammunition, and deals Pierce damage at all tiers.
Field | Value |
|---|---|
Weapon Class | |
Rarity | Rare / Epic |
Damage | 420 Pierce |
Scaling | Precision (C at Rare, B at Epic) |
ATK (Item Level 15) | 380 |
ATK (Level 1 crafted) | 100 |
Stack Size | 1 |
Flavor | They say its victims' last thought is: 'What the...?!' |
Rare and Epic variants share a base effect. Ascending the Rare to Epic at the Weaponsmith Workshop preserves the Rare effect and stacks an additional bonus on top.
Tier | Effect |
|---|---|
Rare | Can fire two quick shots in succession. |
Epic (adds) | Shots apply Vulnerability effect to the target. All Damage dealt to affected targets is increased by 15%. |
Craft at the Weaponsmith Workshop (Level 1). Base recipe: Wood x10, Copper Ingot x5.
Upgrading raises the item level (and therefore ATK) in bands, each with its own material cost. Leveling from 1 to 15 is the standard path for every firearm before ascension. Master's Tools becomes a required ingredient from Level 7 onward.
Item Level | Station | Materials |
|---|---|---|
Lvl 2-5 | Weaponsmith Workshop Lvl 1 | Wood x10, Copper Ingot x5 |
Lvl 6 | Weaponsmith Workshop Lvl 2 | Hardwood x5, Foothills Iron Ingot x3, Master's Tools x3 |
Lvl 7-10 | Weaponsmith Workshop Lvl 2 | Hardwood x10, Foothills Iron Ingot x5, Master's Tools x3 |
Lvl 11 | Weaponsmith Workshop Lvl 3 | Hardwood x4, Mire Metal Ingot x3, Master's Tools x3 |
Lvl 12-15 | Weaponsmith Workshop Lvl 3 | Hardwood x7, Mire Metal Ingot x5, Master's Tools x3 |
Ascending the Rare variant at the Weaponsmith Workshop converts it into the Epic variant and unlocks the Epic bonus line. Ingredients: Drake's Double-Barreled Pistol x1, Tumbaga Ingot x7. The ascension consumes the Rare weapon. See Tumbaga Ingot for sourcing notes and Upgrade System for the full ascension mechanic.
Drops from the standard pirate chest pool (Blackbeard Crew, Buccaneers', Old Skeleton, Decrepit, Smugglers', Thomas Richards') at 20% per pull.
No guaranteed loot row; relies on chance-based rotations in pirate camps.
The highest per-shot damage pistol (420 Pierce). The double-tap combined with Epic Vulnerability (+15% all damage to target) makes it the setup weapon for burst combos: fire two shots to apply Vulnerability, then swap to melee or a second pistol for the amplified damage window. Best paired with rapier main-hand.
Keep a one-handed melee weapon in the main-hand to double the ranged loadout's options. Pistols reward quick pre-combat volleys before the fight closes to melee range. Reload management matters: without Gunpowder stockpiled, pistol shots dry up fast. Stock at least 30 bullets before a boss engagement.
Precision-scaling weapons pull from the Precision and Marksman branches of the Talent System. Relevant picks include talents that boost Pierce damage, Critical Damage, stand-still bonuses that extend the Buccaneer's Friend spread perk, and gunpowder efficiency. Precision firearms reward investment in talents that increase rifle-style precision at range.
See the Talent System article for the current list of unlockable talents and their exact bonus values. Every firearm consumes Gunpowder, so stockpiling Sulfur and Charcoal for the Workbench conversion remains a background chore for any ranged build.
Drake's Double-Barreled Pistol sits alongside 4 other pistols on the current live index. Consider the alternatives:
Pistol: Uncommon, 360 Pierce, Precision (B). no special effect
Reliable Pistol: Rare / Epic, 380 Pierce, Precision (S). Can fire 3 shots without reloading.
Plague Pistol: Epic, 400 Pierce, Precision (B). Restores 40% of dealt Damage as Health.
Worn-Out Pistol: Common, 300 Pierce, Precision (C). no special effect
Ranged Weapons for the full firearm index.
Weapons for the cross-class roster.
Pistols for the pistol category roster.
Precision is this weapon's scaling attribute.
Gunpowder is the ammunition every firearm consumes.
Upgrade System covers Rare-to-Epic ascension with Tumbaga Ingot.
Weaponsmith Workshop is the crafting and ascension station.
Combat covers stamina, posture, and firearm animation frames.
The Drake's Double-Barreled Pistol pairs exceptionally well with the Cutlass because the two effects layer cleanly on top of each other. The Cutlass applies Take Aim! on every hit, stacking up to nine times, and the next shot deals 10% bonus damage per stack. Drake's two quick shots then each apply Vulnerability at Epic rarity, which increases all damage taken by the target by 15%. The intended flow is: slash the target with the Cutlass several times to build Take Aim stacks, swap to Drake's and fire both barrels into the head, then swap back to the Cutlass to swing into a target that is now carrying a Vulnerability debuff.
Why this compounds. Take Aim stacks boost the damage of the shot that consumes them (so the two Drake's shots both benefit if fired back-to-back into a freshly stacked target). Vulnerability then boosts every subsequent hit, including the Cutlass slashes that follow. Layered on top of a Headshot for the guaranteed Critical Hit, this is one of the highest single-target burst combos available before endgame gear.
Stat-sharing with the Cutlass. Drake's scales with Precision while the Cutlass scales with Agility, so this combo deliberately spreads stat investment. If you want a single-stat alternative, pair Drake's with a Rapier or the Rapier of a Thousand Cuts instead, both of which scale with Precision and skip the Agility tax.