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The trophy and achievement checklist covers the three endings, optional quests, equipment and collectibles, fairy magic, and repeated combat actions. The tables below include ending names and late-story milestones.
Planning the checklist
Continue the main story to open the four ages, then revisit towns after major milestones for new Side Quests. Keep track of weapons, accessories, cats and manuscripts while exploring; obtaining every weapon type is a separate goal from collecting every weapon. Bonus accessories are excluded from Accessory Collector.
The weapon-defeat milestones require 200 enemies for each type except Bombs, which need 100. Rotate the equipped pair during other objectives. Forming Magicite contributes toward the first-form, maximum-Form-Rank and top-rank goals, while learning and enhancing Faie's Fairy Magic are separate objectives.
Completion and quests
Trophy or achievement | Requirement |
|---|---|
A Millennial Adventure | Unlock all the other achievements. |
A Reliable Adventurer | Complete every quest. |
Problem Solver | Complete the first quest. |
Leave It To Me | Complete 15 quests. |
Cardinal Hero | Clear Hero's Trial. |
Story and ending milestones
Trophy or achievement | Requirement |
|---|---|
At the Thousand-Year Journey's End | Reach the ending At the Thousand-Year Journey's End. |
The Peace in Which We Walk | Reach the ending The Peace in Which We Walk. |
As Long as Any Hope Remains | Reach the ending As Long as Any Hope Remains. |
The Strange Doorway | Find the strange doorway in the unexplored ruins. |
A Devastated World | Reach the Age of Reconstruction. |
A Prosperous Nation | Reach the Age of Magic. |
Where Wisdom Will Bud | Reach the Age of Budding. |
A Shield Restored | Restore the Moonmirror. |
Inheritor of Nomutota | Obtain the Mystic Seal. |
Equipment and collectibles
Trophy or achievement | Requirement |
|---|---|
Weapons Collector | Obtain every weapon. |
Katzenmeister | Collect every cat. |
Accessory Collector | Obtain every accessory, excluding bonus items. |
Great Radiance of Life | Reach vitality level 10. |
Arms Master | Obtain every weapon type. |
Overflowing Vitality | Raise vitality for the first time. |
History's Tapestry | Obtain every manuscript. |
Kitty Came A-Calling | Have the first befriended cat arrive at the orphanage. |
Fairy magic and magicite
Trophy or achievement | Requirement |
|---|---|
Wisdom Mastered | Enhance every one of Faie's powers. |
Wisdom Revealed | Learn every one of Faie's powers. |
First Generation | Form magicite for the first time. |
Professor of Magicite | Reach the maximum Magicite Form Rank. |
In Search of Ultimate Magicite | Form top-rank magicite. |
Practice Perfect | Complete all of Faie's Magic Lessons. |
Fighting Fairy | Defeat 30 enemies with Faie's attacks. |
Combat and repeated actions
Trophy or achievement | Requirement |
|---|---|
Want for Nothing | Acquire a total of 10,000 tul. |
Swordmaster | Defeat 200 enemies with Sword. |
Spearmaster | Defeat 200 enemies with Spear. |
Hammermaster | Defeat 200 enemies with Hammer. |
Chain-and-Sicklemaster | Defeat 200 enemies with Chain-Sickle. |
Bowmaster | Defeat 200 enemies with Bow. |
Boomerangmaster | Defeat 200 enemies with Boomerang. |
Bombmaster | Defeat 100 enemies with Bombs. |
Smooth Fighting | Reach a 30-enemy drop-bonus chain. |
Good for Throwing and for Breaking | Break 200 barrels or pots. |
Master Mower | Cut grass 300 times. |
One for the Road | Use medicine 30 times. |
Monster of Fortune | Defeat a Jewelrie for the first time. |
Reaper of Ruin | Defeat a Red Lizkit for the first time. |
Don't Stop Adventuring | Request a revival from Faie for the first time. |
Related checklists
Weapons lists the weapon types, Equipment covers accessories and shields, and Chest Locations tracks exploration rewards. The collectible and combat goals can be worked on alongside the story instead of leaving every repeated action until the end.