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Faie, the fairy companion who travels with Elliot throughout the game, can learn five distinct magic abilities by finding Shrines of the Mystic scattered across Philabieldia and its four ages. Each ability has both a combat application and a role in exploration and puzzle-solving, making Faie a versatile presence in and out of battle. Magic is governed by a shared meter; abilities cannot be used indefinitely, and some consume more of the meter than others.
Learning New Abilities
When Elliot discovers a Shrine of the Mystic and Faie learns a new magic ability, a tutorial minigame called Faie's Magic Lessons unlocks immediately. The minigame is scored, and earning a high score awards records, which are in-game music tracks playable from the menu. These minigames double as ability showcases, demonstrating the new magic's mechanics in a controlled environment.
The Five Abilities
The table below lists all five confirmed abilities with their uses in combat and in exploration or puzzles.
Ability | Combat Use | Exploration and Puzzle Use |
|---|---|---|
Sprint | Increases Elliot's movement speed, useful for repositioning or closing distance on enemies. | Faster overworld traversal; Faie's Magic Lessons minigame involves racing downhill to outrun an avalanche. |
Warp | Instantly teleports Elliot to Faie's current position, consuming half the Warp meter. Useful for escaping a surrounded position or repositioning quickly. | Crosses gaps, pits, and moving platforms; the Faie's Magic Lessons minigame for Warp takes place in a lava environment with platform traversal. |
Ignite | Deals fire damage to enemies; can detonate enemy bombs before they reach Elliot; effective against specific enemy types. | Lights torches, melts ice blocks, triggers explosives, and burns obstructing grass. |
Vacuum | Pulls surrounding enemies inward; captured enemies can be attacked immediately or thrown off ledges. | Draws in objects and dropped loot from a distance. |
Copy | Faie transforms into a duplicate of Elliot that mirrors his movements; duplicates thrown weapons. Using Extra Throw Magicite on the Boomerang combined with Copy produces four simultaneous boomerangs. | Faie's copy can press a distant switch at the same moment Elliot presses another, solving two-switch puzzles that neither could complete alone. |
The Magic Meter
Faie's magic uses a shared meter that limits how often abilities can be activated. Warp is notably the most meter-intensive option, consuming half the full meter in a single use. The meter recovers over time or through other means not detailed in pre-launch coverage. This cooldown structure means planning which ability to use, and when, is part of both combat and puzzle management.
Faie's Other Abilities
Beyond the five learned magic abilities, Faie performs several roles by default throughout the game. She picks up items and currency dropped by defeated enemies, freeing Elliot from having to collect them manually. She can also attack enemies independently. Most significantly, Faie revives Elliot when he falls in battle, spending tul currency on his behalf. Each revival costs more than the previous one within the same guidepost segment; costs reset at guideposts except on Very Hard difficulty. See Combat System for full details on the revival system.
In local two-player co-op, a second player takes direct control of Faie. The Warp ability is particularly central in co-op, as the second player can position Faie to set up teleportation points across the map.
A Note on Warp Upgrades
One preview source mentions that the Warp ability may be upgradeable to grant temporary invisibility. This claim comes from a single source with no corroboration across other hands-on coverage, so it should be treated as unverified for now. The base Warp function, teleporting Elliot to Faie's position, is confirmed across multiple sources.