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Bombs are delayed-detonation explosives that Elliot can place or throw in combat and throughout the environment. Their dual role in both fighting and exploration makes them one of the more versatile weapons, at the cost of a limited supply that must be managed across dungeons.
In the Prologue Demo, Bombs (attack 50) are unlocked by completing the Blow Your Troubles Away side quest, which also grants a free supply of bombs.
Attack Behavior
After a bomb is placed or thrown, there is a short delay before it explodes. Enemies caught in the blast take damage from the explosion. The delay requires predicting enemy movement rather than landing immediate hits, which takes more setup than faster weapons but can catch groups of enemies in a single burst. Managing position during the countdown is also part of the combat system when bombs are in use.
Charged Special
Specific details about the bombs' charged special have not been revealed so far. The general system confirms most weapons have a charged variant, but the bombs' exact charged behavior has not been described yet.
Combat Uses
Bombs deal area damage and can hit multiple enemies caught in the blast radius, making them effective in tight spaces where enemies cluster. Because the supply is finite, they are best reserved for situations where the delayed detonation can be set up reliably, such as luring grouped foes into position. Faie's Ignite ability can detonate bombs early, potentially disrupting enemies or triggering environmental effects ahead of schedule.
Environmental Uses
Bombs are required to destroy cracked walls and other destructible obstacles scattered throughout dungeons and the overworld. Blasting these open reveals Secret Treasure Routes, small hidden dungeons that reward exploration off the main path. Keeping a supply of bombs available is important for players who want to find all hidden areas, as these routes cannot be accessed by any other means.
Magicite
Magicite for the Bomb covers shared pieces (Attack Up, Critical Rate Up, Charge Time Down, Critical Damage Up) as well as the weapon-specific pieces below. Higher rarities are stronger and usually cost less to equip. The table lists every piece available for the Bomb, with its effect at one star, its effect at five stars where it scales, and its equip cost. See Magicite for how pieces are formed and the Magicite Box for equip-cost limits.
Magicite | Effect (1★) | Effect (5★) | Equip Cost |
|---|---|---|---|
Attack Up | Raises Bomb attack by 3 | Raises Bomb attack by 15 | 5 |
Critical Damage Up | Increases Bomb damage dealt with critical hits by 10% | Increases Bomb damage dealt with critical hits by 50% | 4 |
Self-Destruct Resistance | Reduces damage taken from own Bombs by 50% | Reduces damage taken from own Bombs | 6 to 4 |
Aggrandize | Increases Bomb size and explosion range by 50% | Increases Bomb size and explosion range by 100% | 7 to 5 |
Ripe Bomb | Increases Bomb damage dealt with detonation by 10% | Increases Bomb damage dealt with detonation by 50% | 7 |
Brimstone | Generates lava lasting a short time following Bomb explosions | Generates lava lasting a while following Bomb explosions | 8 to 6 |
Rubber Bomb | Gives a good bounce to Bombs when thrown | 8 to 4 | |
Freezing Bomb | Freezes enemies that touch Bombs | 13 to 9 | |
Kill & Take | Creates a 15% chance of enemies defeated with Bombs dropping Bombs | Creates a 75% chance of enemies defeated with Bombs dropping Bombs | 7 |
Bomb Master | Increases the number of Bombs that may be used at one time by 1 | Increases the number of Bombs that may be used at one time by 3 | 12 to 10 |
Critical Rate Up | Increases Bomb critical-hit rate by 6% | Increases Bomb critical-hit rate by 20% | 6 to 4 |
Swift Carrier | Increases movement speed while carrying Bombs by 10% | Increases movement speed while carrying Bombs by 50% | 4 |
Safe Carrier | Resets detonation time when picking up Bombs | 7 to 3 | |
Fireworks | Generates random sparks every 1.5 sec. until Bomb detonation | Generates random sparks every 0.5 sec. until Bomb detonation | 10 to 8 |
Weapon Shift - Set | Reduces charge time of other weapons by 10% while a bomb is set | Reduces charge time of other weapons by 30% while a bomb is set | 10 |
See Also
Weapons overview
Combat System
Magicite