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The Hammer is one of the seven weapon types Elliot can carry. It swings slowly compared to other options, but each hit lands with exceptional force, making it well-suited for enemies that require sustained damage pressure.
The Hammer is not available in the Prologue Demo and is unlocked later in the full game, though Hammer magicite can be collected ahead of time.
Attack Behavior
Standard hammer swings are deliberate and wide. Because the attack animation is slow, landing hits requires attention to enemy movement and spacing. Despite that drawback, the raw damage output is among the highest of the available weapon types, rewarding players who commit to the timing.
Charged Special
Holding the attack button charges the hammer into a devastating rush attack. Elliot surges forward and delivers a powerful blow on release. In the demo, this charge covered noticeable ground and staggered enemies on contact, though exact values have not been confirmed yet.
Traversal and Puzzle Use
The hammer doubles as an environmental tool: it can pound pegs or stakes into the ground. Driven pegs serve as footholds for reaching elevated areas and as anchors for certain puzzle mechanisms, giving the hammer a secondary role in exploration beyond raw combat.
Magicite
Magicite for the Hammer covers shared pieces (Attack Up, Critical Rate Up, Charge Time Down, Critical Damage Up) as well as the weapon-specific pieces below. Higher rarities are stronger and usually cost less to equip. The table lists every piece available for the Hammer, with its effect at one star, its effect at five stars where it scales, and its equip cost. See Magicite for how pieces are formed and the Magicite Box for equip-cost limits.
Magicite | Effect (1★) | Effect (5★) | Equip Cost |
|---|---|---|---|
Attack Up | Raises Hammer attack by 2 | Raises Hammer attack by 10 | 5 |
Critical Damage Up | Increases Hammer damage dealt with critical hits by 10% | Increases Hammer damage dealt with critical hits by 50% | 4 |
Charge Time Down | Reduces Hammer charge time by 10% | Reduces Hammer charge time by 30% | 4 |
Knockout | Creates a 30% chance of stunning enemies hit with regular Hammer attacks | Creates a 60% chance of stunning enemies hit with regular Hammer attacks | 7 to 5 |
Enhanced Knock Back | Increases the distance enemies are knocked back with Hammer attacks by 10% | Increases the distance enemies are knocked back with Hammer attacks by 50% | 4 |
Enhanced Stun | Extends stun duration by a bit when stunning enemies with Hammer attacks | Extends stun duration by a lot when stunning enemies with Hammer attacks | 7 to 5 |
Firm-Footed | Reduces the distance knocked back when taking damage while charging Hammer by 40% | Reduces the distance knocked back when taking damage while charging Hammer by 80% | 6 |
Blowback | Delivers extra damage to enemies that hit walls or other enemies when knocked back with Hammer attacks | 9 to 5 | |
Tremors | Generates extra shock waves (up to 1) following Hammer special attacks | Generates extra shock waves (up to 3) following Hammer special attacks | 12 to 10 |
Body & Soul | Hammer special attacks deliver guaranteed critical hits | 8 | |
Critical Rate Up | Increases Hammer critical-hit rate by 6% | Increases Hammer critical-hit rate by 20% | 6 to 4 |
Wide Impact | Increases Hammer special attack radius by 30% | Increases Hammer special attack radius by 50% | 8 to 6 |
Blast | Generates explosions when defeating enemies with Hammer | 10 to 6 | |
Lightning Mallet | Generates bolts of lightning (up to 3) in the direction faced following Hammer special attacks | Generates bolts of lightning (up to 7) in the direction faced following Hammer special attacks | 13 to 11 |
Payback | Increases damage dealt with next special attack by 50% when taking damage while charging Hammer | Increases damage dealt with next special attack by 100% when taking damage while charging Hammer | 9 to 7 |