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The Spear is one of the seven weapon types available to Elliot. Its key strength is reach: basic attacks consist of repeated forward thrusts that keep enemies at arm's length, reducing the need to close in for melee contact.
In the Prologue Demo, the basic spear is the Sapling Spear (attack 10), once wielded by Euygene in his adventuring days and earned by completing the A Spear with a Past side quest.
Attack Behavior
Standard spear attacks target a forward arc, rewarding positional discipline. The repeated-thrust pattern lets players build up hits against a single target without the windup penalty that heavier weapons carry. Combining the spear with a second equipped weapon through the radial weapon menu covers the gaps in its limited horizontal spread.
Charged Special
The charged special sends Elliot lunging forward in a dash-charge, extending his effective strike range beyond a normal thrust. This makes it practical for closing a small gap or punishing an enemy that tries to back away.
Magicite
Magicite for the Spear covers shared pieces (Attack Up, Critical Rate Up, Charge Time Down, Critical Damage Up) as well as the weapon-specific pieces below. Higher rarities are stronger and usually cost less to equip. The table lists every piece available for the Spear, with its effect at one star, its effect at five stars where it scales, and its equip cost. See Magicite for how pieces are formed and the Magicite Box for equip-cost limits.
Magicite | Effect (1★) | Effect (5★) | Equip Cost |
|---|---|---|---|
Attack Up | Raises Spear attack by 2 | Raises Spear attack by 6 | 5 |
Critical Damage Up | Increases Spear damage dealt with critical hits by 10% | Increases Spear damage dealt with critical hits by 50% | 4 |
Charge Time Down | Reduces Spear charge time by 10% | Reduces Spear charge time by 30% | 4 |
Flame Rush | Generates a pillar of fire lasting a short time with Spear special attacks | Generates a pillar of fire lasting a while with Spear special attacks | 6 to 4 |
Spear Shift - Reach | Extends reach of regular Spear attacks by 40% for a short time after using another weapon | Extends reach of regular Spear attacks by 80% for a short time after using another weapon | 7 to 5 |
Boar Rush | Negates damage taken while performing Spear special attacks | 9 to 5 | |
High Spirits | Increases Spear critical-hit rate by 20% while Life is 90% or greater | Increases Spear critical-hit rate by 20% while Life is 70% or greater | 8 to 6 |
Advance Thrust | Increases Spear damage dealt to enemies with 90% or greater vitality by 50% | Increases Spear damage dealt to enemies with 70% or greater vitality by 50% | 9 to 7 |
Spear Shift - Focus | Reduces Spear charge time by 10% and increases movement speed while charging by 30% for a short time after using another weapon | Reduces Spear charge time by 30% and increases movement speed while charging by 30% for a short time after using another weapon | 7 |
Three-Headed Dragon | Divides regular Spear attacks into three directions | 13 to 9 | |
Critical Rate Up | Increases Spear critical-hit rate by 6% | Increases Spear critical-hit rate by 20% | 6 to 4 |
Swallow Thrust | Changes regular Spear attacks into a swift, forward charge | 9 to 5 | |
Weapon Shift - Focus | Reduces charge time of other weapons by 10% and increases movement speed while charging by 10% for a short time after using Spear | Reduces charge time of other weapons by 30% and increases movement speed while charging by 30% for a short time after using Spear | 9 |
Weapon Shift - Might | Increases damage dealt with other weapons by 10% for a short time after using Spear | Increases damage dealt with other weapons by 30% for a short time after using Spear | 8 to 6 |
Magic Spear | Adds an extra attack to regular Spear attacks when landing a hit while Life is 90% or greater | Adds an extra attack to regular Spear attacks when landing a hit while Life is 70% or greater | 12 to 10 |