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Character Creation
August 26, 2026 at 03:55 PM
Replaced a misattributed quotation with a plain-language statement of the same rule
Character creation in Romestead is the first decision new players make. A profession sets the bonuses a character receives at creation, and it does not limit what that character can become or gain later. You can therefore commit to a starting profession without locking yourself out of any build.
Archetype | Primary weapon | Notes |
|---|---|---|
Melee | Sword (Flint Gladius pre-boss; metal-tier post-boss) | Close-range fighter; benefits from Mars worship and the Swords / Spears skills. |
Ranged | Wooden Arcuballista (pre-boss); higher-tier bow or arcuballista (post-boss) | Distance fighter; benefits from Diana worship and the Bows / Crossbows skills. |
Magic | Scroll (Scroll of the Novice; higher-tier scrolls post-boss) | Caster; benefits from the Scrolls skill. All enemies have magic resistance after the 0.20.1_14 balance pass. |
All three archetypes start with the same Starter Armor Set, Common Accessory 1 and 2, and a Healing Potion. They differ in the starting weapon. See Class Setups for the matched-progression gear.
A dedicated crossbow class called Sagittarii was added in patch 0.20.1_23. It starts with crossbow-aligned gear and skill bonuses. The class joined the standard Melee / Ranged / Magic three archetype lineup as a Ranged-aligned specialty.
The Plebian class was removed from character creation in patch 0.21.1_3 to streamline the starter options.
Hair and eyes: randomize buttons available; text-field fix in patch 0.20.2_1.
World seed: visible via the }worldseed chat command; randomize button available at character/world creation.
Character and world playtime: shown on the main menu since patch 0.20.1_23.
Whatever class you pick, the early game converges on the same flow: gather Flint Shards and Wood Sticks, craft a Flint Pickaxe and Flint Axe, build a Workbench, build the Altar, and start the Tutorial quest chain. See Getting Started for the first-hour path.
In co-op, the three archetypes complement each other naturally. A balanced party of one melee, one ranged, and one magic build covers all damage types and minimizes the impact of magic resistance on any single member. See Multiplayer and Co-Op.