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Crafting and Lifestyle
June 8, 2026 at 11:14 PM
Removed duplicate in-body wikilinks
Outside of combat, Honor of Kings: World includes crafting, housing, gathering, and exploration systems. Multiple press previews from GDC and Gamescom 2025 confirmed these features exist. Press coverage noted housing as a confirmed feature. The developers have framed non-combat content as an important part of the long-term experience.
Players gather resources through four methods: mining, herbalism, hunting, and salvaging. Different regions of Primaera yield different materials, encouraging players to explore the full map. Third-party sources describe gathering as a profession system where each method levels up independently through use, unlocking access to rarer materials at higher levels. The specifics of the profession leveling system have not been covered in press articles.

Gathered materials feed into the crafting system, which produces and upgrades equipment. Third-party sources report equipment ratings from 1-6 stars and eight gear slots (helmet, chest, gloves, pants, boots, and three accessories). Crafting is described as a core activity alongside combat and exploration. Players can craft at stations in Chang'an and other settlements.
Players can build and customize personal homes, including farms and community projects. the press preview and both confirmed housing as a feature. The system is planned for the v1.2 post-launch update, positioning it as part of the endgame lifestyle loop rather than a launch feature.
A pet system is expected to launch alongside housing in v1.2. Pets and housing together are described as the "cozy endgame hook" by third-party sources, suggesting these systems are designed to give players ongoing, low-stress activities outside of combat progression.
Players move through Primaera on foot, by horseback, or using flying mounts. Zip lines are positioned throughout the world for fast traversal between points of interest. Hands-on previews spotted a glider in gameplay footage. The world contains over 50 fast-travel waypoints and 500+ collectible items, according to third-party data. More detail on traversal methods is available in the Exploration article.
The overseas PC Closed Alpha listed home building, farming, and crafting among its playable systems for early Jixia-equivalent content, confirming the non-combat layer as a shipping part of the experience rather than a roadmap promise. In the alpha these life systems sat alongside open-world exploration and cooperative boss content as a parallel track to combat.
Crafting in the build was organized around specialized roles that feed the consumable and buff economy:
Role | Focus |
|---|---|
Medicine crafting | Brews medicines that provide healing and buffs, drawing on gathered and purchased materials. |
Cooking | Prepares dishes that grant a range of buffs, using ingredients obtained through gathering and fishing. |
Fishing | Catches food-related ingredients that feed the cooking loop. |
These roles tie the lifestyle layer back into combat: herbs and ingredients gathered or grown at home become potions and dishes a player can carry into dungeons and boss fights. See Home Building for the full housing, farming, and fishing-lake detail confirmed at launch.
Third-party sources report the following planned updates after launch:
v1.1 adds the Forbidden Mountains region
v1.2 adds housing and pets
v2.0 adds a new continent and raises the level cap from 100 to 120
These dates and version numbers come from aggregator sources and have not been officially confirmed by TiMi Studio Group or Level Infinite.
The crafting and lifestyle hub is the bridge between the combat catalogue and the housing layer of the S0 launch build. For the related housing and combat systems, see the dedicated articles:
Home building for the housing layer and furniture crafting
Study Lodge for the cosmetic and study-room subsystem
Cooking and food for the buff and consumable subsystem
Stamina for the energy that gates lifestyle activities