Overview
Stamina (体力, Tilì) is Honor of Kings: World's daily farming currency. It is consumed when players run material dungeons for Resonance upgrade components, gear drops, and Ningwu weapon experience. 17173's monetization guide calls stamina the game's "hidden paywall" ("隐性的付费点"), comparing it to the fatigue potions in Dungeon Fighter Online: players with extra stamina progress faster, while free-to-play players are naturally rate-limited by their daily allocation.
Developer Design Philosophy
According to a developer Q&A session, the stamina system is designed as "a mix of unlimited open-world gameplay and grinding and also some soft limited high-value content." The developers confirmed that stamina can be replenished by grinding in the game, not only through premium currency. The intent is to let players who enjoy long play sessions continue to make progress while gating the highest-value rewards behind soft daily and weekly limits to encourage regular play over marathon sessions.
This design sits between two extremes in the action RPG market. It is less restrictive than games like Wuthering Waves, where daily play sessions can feel very short once stamina runs out after a few minutes. At the same time, it retains the fatigue-style pacing familiar to players of Dungeon Fighter Online, where fatigue potions exist but the system does not hard-block play entirely. The goal is to let the open world feel rewarding to explore indefinitely while ensuring that progression-critical materials remain somewhat paced.
Unlimited vs Limited Materials
Not all materials in Honor of Kings: World are gated behind stamina. Some crafting and upgrade materials can be farmed indefinitely through open-world exploration, monster drops, and repeatable activities that do not cost stamina. These unlimited materials support general progression and home building without restriction.
High-quality materials, including rare Resonance breakthrough components, top-tier gear drops from Dream Realm dungeons, and certain weapon experience items, are limited by stamina costs or weekly caps. This split ensures that casual exploration always yields some useful rewards, while the most powerful progression items require deliberate daily or weekly investment.
Material Type | Stamina Required | Limit |
|---|---|---|
Common crafting materials | No | Unlimited (open-world drops) |
Exploration rewards | No | Unlimited |
Resonance breakthrough materials | Yes | Daily stamina allocation |
Resonance and Ningwu experience | Yes | Daily stamina allocation |
Ring Gold | Yes | Daily stamina allocation |
Dream Realm top-tier gear | Yes | Weekly lockouts and stamina |
What Stamina Is Spent On
Per zh.game-walkthrough.com's S0 launch system guide, stamina is consumed for:
Resonance breakthrough materials (共鸣突破材料) - required for Resonance Breakthrough progression
Resonance experience and Ningwu experience (共鸣经验 / 凝武经验) - for leveling up Resonances and the Ningwu weapon system
Ring Gold (环金) - an upgrade material for equipment tiers
Gear drops from material dungeons
After the main story is finished, 17173's beginner guide recommends that stamina should be spent exclusively on Dream Realm dungeons (梦境奇谭), which are the primary endgame gear-farm. Before level 60, the same guide advises players to only run the two daily free stamina runs and not spend extra.
Daily Free Runs
17173's beginner guide confirms that two daily activities grant one free-of-stamina run per day each: the "迷踪" (Maze Tracking) instance and the "梦行奇谭" (Dream Journey Annal) dungeon. These free runs are the recommended daily stamina-saver for all players under level 60.
Refilling Stamina with Jing Po
Players can buy a one-time daily stamina refill with Jing Po: 50 Jing Po for 60 stamina, once per day. This is the only combat-relevant use of the premium currency. Source: zh.game-walkthrough.com launch guide (single source).
Battle Pass Stamina Grants
The S0 Battle Pass is the largest single source of bonus stamina. The 68 CNY Basic tier grants 1,000 stamina on purchase plus a daily drip, bundled with 114 Resonance Breakthrough materials, 9 Dream Journey entry tickets, 5 Jing Po gacha pulls, and a bonus Resonance character. The 168 CNY Deluxe tier adds the exclusive Resonance-character outfit. For the full battle pass breakdown, see Battle Pass.
PvP Independence from Stamina
The PvP system in Honor of Kings: World uses gear-equalized queues, which means stamina limitations have no effect on PvP fairness. Players can compete in PvP regardless of how much PvE stamina they have or how far they have progressed in gear farming. A player who has spent zero stamina on PvE content is on equal footing with a player who has maximized their daily stamina spend when both enter the PvP arena.
This design decision separates PvE progression from PvP competition. Players who primarily enjoy PvP do not need to worry about stamina management at all, and players who primarily enjoy PvE can focus their stamina on dungeon farming without feeling pressure to grind PvP for combat advantages. The two systems operate independently.
Not Publicly Confirmed
The following stamina details have not been documented in any Chinese launch-window source accessed during research: exact daily stamina cap, passive regeneration rate, exact stamina cost per material-dungeon run, weekly boss-loot lockouts, and the exact daily drip rate from the Basic battle pass. Do not publish specific numbers on these without a primary source.
Sources
zh.game-walkthrough.com S0 system guide: https://zh.game-walkthrough.com/post/wzrysjkjxjb.html
17173 monetization guide: https://news.17173.com/content/04072026/103944012.shtml
17173 beginner guide (Dream Realm stamina priority): https://news.17173.com/content/04082026/103532391.shtml
Developer Q&A session (YouTube transcript, April 2026)