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Track all wiki edits and revisions for Grave Seasons
“Added Yvonne's published loves and hates to the gift preferences table”
“Added the Nocturne Faire, the first community event named by the studio”
“Tightened the wording of the winter calendar frame description”
“Added the published gift preferences for Brent, Ishan, Maggie, Naya and Pilar”
“Reworded the devlog intro to describe the posts rather than where they are published”
“Corrected the claim that PAX East was the only public hands-on”
“Added Everything You Need to Know Episode 2 (Farming and Foraging) to the developer video series section”
“Noted the limited monthly window to craft a countermeasure against the next killing”
“Removed duplicate in-body wikilinks”
“Add wikilinks to table cells (3 new links)”
“Added the salon for changing the character's look after creation and the name the studio uses for the protagonist”
“Raised the revealed resident count to 29, added the salon, and noted the Local District redesign”
“Added Yvonne, the town hairdresser, to the resident roster”
“Noted the move to a March 9, 2027 launch and the September 2026 Tokyo Game Show hands-on demo”
“Added the September 2026 release date reveal, the October 2026 Cozy After Dark spotlight, two district tour videos, the launch date devlog and the Tokyo Game Show appearance”
“Updated the launch to March 9, 2027, added the content-complete milestone, console porting work, early prototype history and new timeline entries”
“Updated every platform to the March 9, 2027 launch and added the ESRB Mature 17+ rating with its descriptors”
“Updated the launch date to March 9, 2027 and noted the content-complete milestone”
“Tightened the wording of the Pilar theme teaser row”
“Corrected the clock glyph to a day and night marker, added the winter calendar frame and the seed quick inventory”
“Added the December 2025 Pilar theme teaser and the August 21, 2026 cast tease short; refreshed the developer-series cadence note to late August”
“Named the lead designer presenting the gamescom dev 2026 automated-testing talk”
“Replaced the vague 14+ age-guidance line with the three regional store ratings and their descriptors; corrected the mature-content descriptor attribution”
“Added three official videos that were not listed, put the trailer table back in date order, corrected two release dates and moved the wishlist section under its own heading”
“Added a screenshot of Yuto to the named residents section”
“Added a screenshot showing the in-game clock and seasonal calendar panel”
“Added a fishing screenshot to the fishing section”
“Swapped the monster screenshot for a night view of the town itself”
“Initial version documenting the on-screen interface, the status and calendar readouts, interaction prompts and the controller radial menu”
“Added the kitchen and shed as the two crafting stations and clarified what the occult items are for”
“Restored the confirmed figure of twelve romance candidates, which the store listing now states outright”
“Aligned the cast size with the studio's own figure of more than 30 characters”
“Led the resident count with the studio's own figure of more than 30 characters and kept the higher preview figure as secondary”
“Fixed the claim that this is the studio debut and corrected the creative director attribution to the publisher”
“Corrected the credits table: Louise Blain is creative director at the publisher, not Perfect Garbage staff, and removed an unsupported lead designer title”
“Replaced placeholder image alt text with descriptions of what each screenshot shows”
“Replaced placeholder image alt text with descriptions of what each screenshot shows”
“Replaced placeholder image alt text with descriptions of what each screenshot shows”
“Replaced placeholder image alt text with descriptions of what each screenshot shows”
“Added character naming, the default androgynous design, and the energy and exhaustion mechanics”
“Added fishing spot types and the bait sold at Noa's shop, and renamed the mining tool to the pickaxe”
“Added named recipes and the seasonal availability of cooking ingredients”
“Added a developer devlog table covering the 2026 posts and re-anchored the episode-three note to a fixed date”
“Added the isometric sprite-sorting and grid architecture, the gamescom dev talk on automated testing, and the 450K and 500K wishlist milestones”
“Named Dante as the fortune teller, updated the resident count to 28, and added the church, clinic, bakery, seed shop, carpenter's shop and livestock dealer”
“Added the published per-character Loves and Hates gift preferences and the penalty for mismatched gifts”
“Added seven townsfolk revealed by the studio (Babs, Daniela, Dante, Marina, Petros, Silvia, Xia), corrected Jade's pronouns and family, and updated the roster count to 28”
“Added seasonal seed availability and tooltips, seasonal foraging conditions, and the town's calendar events”
“Added branching detail for romancing a killer and noted the unrevealed candidate count”
“Added the seaside setting and the changing-world detail”
“Recorded the second public showing of the same demo in April 2026”
“Added the Switch trailer and demo date trailer, corrected the Indie World attribution for the summer window, softened the episode cadence”
“Added weather to the day cycle section”
“Added per-killer campaign variation and the next-victim design focus”
“Added studio founding year, art team credits, genre-balance and killer-influence notes from developer statements”
“Corrected language support to interface and subtitles only, added store tags and rating detail”
“Noted the limited monthly window to craft a countermeasure and prevent a killing”
“Added an Art and Lighting section (isometric pixel art, hand-painted day-night lighting pipeline) and the 600K wishlist milestone”
“Added a Day in Ashenridge section covering the 24-hour day cycle, night exploration, and NPC nighttime schedules”
“Light wikilink and accuracy pass (2026-06-16)”
“Added the demo murder-scene detail (mayor's office, collecting strewn clues)”
“Added the time-as-a-resource framing for the calendar and a hedged Persona influence note”
“Added the demo clue-collection scene in the mayor's office”
“Added the demo murder scene (mayor found dead in his office) and the dev-stated mystery-is-fundamental framing”
“Fixed a corrupted release-date sentence and added Persona to the stated design inspirations”
“Add wikilinks to table cells (3 new links)”
“Add wikilinks to table cells (2 new links)”
“Add wikilinks to table cells (1 new links)”
“Added a gameplay screenshot”
“Added the confirmed character-customization scale (wearables, skin tones, hairstyles, colors)”
“Added the confirmed two-district town structure (Local District and Commercial District) with key venues”
“Added the June 2026 Summer Update trailer and recorded the Fall 2026 date change and demo cancellation”
“Noted the release-date move to Fall 2026 and that the June 15 public demo was cancelled”
“Updated launch to the Fall 2026 window and logged the delay plus June 15 demo cancellation in the timeline”
“Corrected platform release dates to the Fall 2026 window (was August 14, 2026)”
“Updated release window to Fall 2026 and added scope detail (300,000+ words, 600+ items)”
“Removed duplicate in-body wikilinks”