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Kingdom of Myrtana
May 15, 2026 at 05:00 PM
Embedded 3 official screenshot(s) into article body.
The Kingdom of Myrtana is the human realm to which Khorinis belongs. It is ruled by King Rhobar II, and at the start of Gothic 1 Remake it is losing a desperate, multi-front war against the Orcs.
The Orcs are pressing Myrtana hard enough that normal steel is no longer enough. Only weapons forged from magical ore can reliably push the Orc horde back, which is why the Crown is willing to do anything to keep the ore supply flowing, including turning all of northern Khorinis into a sealed convict labour colony.
Every political decision inside the Valley of Mines loops back to Myrtana at some level. Gomez's Old Camp exists because the Crown accepts ore in trade. The Fire Mages were loyal to the Crown when they raised the Barrier. And the whole reason the Nameless Hero was thrown into the Colony in the first place is that Myrtana's penal system has been broadened to feed the mines.

Element | Role in the Remake's Setup |
|---|---|
Crown | Ruled by King Rhobar II. The Crown is fighting the Orc war and depends on the Colony's ore output to keep the front lines supplied. |
Realm | Includes the island of Khorinis and the wider mainland. The Valley of Mines sits inside Khorinis. |
Penal Policy | Convicts are sent to the Colony as forced miners. The Nameless Hero is one of those convicts. |
Magic Compact | The Twelve Mages raised the Barrier on royal command to seal the convicts in. The ritual went wrong and trapped the mages inside as well. |
The Orcs are pressing Myrtana hard enough that normal steel is no longer enough. Only weapons forged from magical ore can reliably push the Orc horde back, which is why the Crown is willing to do anything to keep the ore supply flowing, including turning all of northern Khorinis into a sealed convict labour colony.

Every political decision inside the Valley of Mines loops back to Myrtana at some level:
Gomez's Old Camp exists because the Crown accepts ore in trade, even when Gomez has effectively become a warlord.
The Fire Mages were loyal to the Crown when they raised the Barrier. They are still nominally tied to royal authority, even now.
The Water Mages broke with the Crown after the ritual went wrong, and the New Camp exists because of that break.
The Brotherhood of the Sleeper rejects the Crown entirely in favour of the Sleeper.
Even the Hero's own arrival is a Myrtana-side decision. The Crown's penal system has been broadened to feed the mines, and the Hero is one of the convicts caught up in that policy.

By the time the campaign opens, Myrtana is losing its grip on the Colony, the Orc war is going badly, and the Barrier is the single thing that still keeps the Crown's penal-labour scheme operational. The remake's setup treats the realm as a brittle, overstretched empire whose decisions inside the Valley of Mines reflect a much larger collapse outside it.