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How exploration works outside Dagsion in Fire Emblem: Fortune's Weave, covering world map movement and its cost in turns, regions only some Heroes can reach, town visits, random Skirmishes, and the overworld functions unique to each of the four Heroes.

Skills in Fire Emblem: Fortune's Weave are the passive and triggered abilities a unit carries into combat, split into personal skills unique to one character and combat skills shared across the roster.
How recruiting works in Fire Emblem: Fortune's Weave: support with the route's Hero, a Renown level, and extra conditions such as gold, items, quests or paralogues, with every character's requirements listed route by route and the characters who join in Parts II and III.
The cursed artifacts that carry Blaze Arts in Fire Emblem: Fortune's Weave, one for each of the four Heroes, and how they feed the Blaze gauge.

Combat Arts in Fire Emblem: Fortune's Weave are attacks unleashed at the expense of weapon durability, trading Uses for extra power, longer reach or another effect. The published listing runs to twenty-seven entries, ten arts carry full stat lines, and Dietrich's path adds duels that award new arts.

Fire Emblem: Fortune's Weave offers two difficulty settings, Normal and Hard, alongside two unit-death modes, Casual and Classic. The two choices are independent, giving four combinations, and retail guides describe ways to change them after a run begins.
Crests are the hereditary marks carried by certain characters in Fire Emblem: Fortune's Weave, called Bloodmarks in Dagda, with each individual mark named a Diadem and tied to a god of the Dagdan pantheon.
Motivation is a Dagsion downtime resource in Fire Emblem: Fortune's Weave, spent alongside gold on arena training and tracked separately from the turn clock.
Renown is the standing level Fire Emblem: Fortune's Weave tracks across a run. It rises through main missions, subquests, paralogues and audiences with the gods, and it gates certification exams, recruitment, Dagsion facilities and parts of the world map.

Magic in Fire Emblem: Fortune's Weave is a separate system from the five weapon types. Spellcasting classes attack with spells instead of a weapon, magic is effective against heavy armour, and each spell has a limited number of casts.

Blaze Arts are special moves in Fire Emblem: Fortune's Weave that spend the user's health and fill a gauge. Nine characters have them. Filling the gauge to about the halfway mark grants a stat boost for the rest of the battle, while topping it out triggers a Burst that halves the unit's maximum HP.
Serving at the temples of Dagsion in Fire Emblem: Fortune's Weave raises a Bless Level with one of six gods and unlocks blessings to use in battle. Each god has a day of the week, Bless Levels carry across every route, and reported effects cover all six.

The stretch of free time between matches of the Heroic Games in Fire Emblem: Fortune's Weave, spent training at the arena, shopping, volunteering at temples, taking quests, recruiting warriors and resting at inns before the next fight.
Boons of Salvation are the save-wide bonuses of Fire Emblem: Fortune's Weave, bought with Karma Shards earned from Notable Deeds. This page lists every Boon and its tiers, and covers the Part III Merge Causality function the shards also pay for.

How a battle works in Fire Emblem: Fortune's Weave: the grid, deployment, the combat forecast, terrain, adjacency bonuses, the absent weapon triangle, and Gambits with the battalions behind them.
How supports work in Fire Emblem: Fortune's Weave: adjacency bonuses on the battle map, the gifts, meals and Stage Shows that raise support levels across every route, and the C, B and A conversations held at inns.
How subquests work in Fire Emblem: Fortune's Weave: the generic Subquest list, each Hero's own quest tab, carry-over between routes, mutually exclusive chains, and the Part I and Part III subquests with givers, objectives, rewards and deadlines.

Gambits in Fire Emblem: Fortune's Weave are battalion attacks tied to Theodora, the only Hero whose team can have battalions assigned in Part I. Three names are published and only one carries an effect line.
How effectiveness works in Fire Emblem: Fortune's Weave: six target groups, the classes in each, the weapons that answer them, and the Effective and Effective+ multipliers.

Fortuna's Blessing is the turn-rewind mechanic in Fire Emblem: Fortune's Weave. It winds a battle back to any earlier point; rewinds are unlimited on Normal, while on Hard each one is paid for in Divine Sand.