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Charlotte is an active-service knight of Grandshelt in Final Fantasy Resonance, a peer of Rain and Lasswell who also serves as an equippable Defender-type Vision.
Awakening a Vision in Final Fantasy Resonance spends magicite to grant stronger abilities and higher-level skills and magic, across three stages of rising cost.
The Final Fantasy Resonance soundtrack, its five credited composers led by Noriyasu Agematsu, the 33 newly recorded tracks, and the four-disc 120-track Original Soundtrack album.
Final Fantasy Resonance includes around 30 to 40 side quests, mostly character-focused, with character-specific rewards and ties to vision and esper unlocks.
Minimum and recommended PC system requirements for Final Fantasy Resonance, plus DRM, controller support, the free demo, and Steam feature details.

Noctis is a legacy Vision in Final Fantasy Resonance, the crown prince of Lucis, who supplements Ice and Lightning spells with an onslaught of Light physical attacks.
Clive is a legacy Vision in Final Fantasy Resonance who staggers enemies and deals heavy damage with Fire and Wind physical attacks.
Gilgamesh is a wandering swordmaster encountered across Final Fantasy Resonance, with a final battle waiting on a distinctly big bridge.

Onion Knight is a legacy Vision in Final Fantasy Resonance who casts Fire, Wind and Earth magic that hits harder the fuller the limit gauge is.
Lightning is a legacy Vision in Final Fantasy Resonance, a Guardian Corps soldier built around staggering enemies and getting better at it.
Limit Bursts are per-character finishers in Final Fantasy Resonance, unleashed once a limit gauge fills from staggering enemies or taking damage.
Jake is the leader of the rebel army opposing the Zoldaad Empire in Final Fantasy Resonance, a luck-based fighter who attacks with Coin Toss and Gamble Shot.
Sakura is a sage of Mysidia in Final Fantasy Resonance, a girl of unknown age whose magical power places her a cut above other mages.
Amelia is a Vision in Final Fantasy Resonance, a maid serving the Zoldaad Empire's Crown Prince who fights with Fire-aspected guns.
The Sworn Six are the antagonist group of Final Fantasy Resonance, six named members who share one goal: the annihilation of the crystals.
Secret Dungeons are optional high-difficulty dungeons in Final Fantasy Resonance, unrelated to the main story and aimed at players who want a harder test.
Victoria is a Vision in Final Fantasy Resonance, a black mage tied to Sakura who wields Dark magic and inflicts Poison and Silence.
Mysidia, the Magiapolis, is the legendary city of mages in Final Fantasy Resonance, an advanced magical civilization said to play host to the Ice Crystal.
Vaan is a legacy Vision in Final Fantasy Resonance who attacks with Fire and Earth and can shift the turn order when he staggers a foe.
Veritas of the Earth is one of the Sworn Six in Final Fantasy Resonance, a shield-bearing Earth mage who craves battle with anyone stronger than himself.
Mighty Foes are the powerful monsters presiding over Final Fantasy Resonance's caverns. Defeating them grants magicite, the material used to awaken Visions.
The Zoldaad Empire is the military nation that holds the Fire Crystal in Final Fantasy Resonance, and the tyranny that gave rise to Jake's rebel army.
Ayaka is a Vision in Final Fantasy Resonance, a frontier-born white mage and pupil of Sakura who heals allies and dispels status ailments.
Veritas of the Light is one of the Sworn Six in Final Fantasy Resonance, a volatile fighter who attacks with Light and fires salvos from cannons fused to her gauntlets.
Firion is a legacy Vision in Final Fantasy Resonance, a rebel fighter who staggers enemies with Wind, Lightning and Light physical attacks.
Camille is a Vision in Final Fantasy Resonance, a mercenary monster hunter with Water and Earth attacks and abilities that grant strength and speed.
Ultima Weapon is an endgame superboss in Final Fantasy Resonance, waiting at journey's end and described by Square Enix as the most formidable of foes.
Veritas of the Flame is one of the Sworn Six in Final Fantasy Resonance, a nigh impervious giant whose fiery axe swing can lay foes low in a single blow.
Wilhelm is a Vision in Final Fantasy Resonance, an armored imperial general who draws the enmity of every enemy at the start of battle.