Your class is the foundation of your character in Farever. There are four classes available in Early Access: Warrior, Mage, Rogue, and Priest. You pick one class when you create your character, and it stays with you. The class you choose defines your initial gameplay direction: it grants access to a set of class skills, determines which weapons and gear you can equip, and gives you a unique resource mechanic that no other class shares.
Each class also has its own Talent Tree, built around the way that class is meant to play. As you level up, you shape your character further through passives, skill choices, talents, and Masteries that modify your class skills. For a step-by-step look at picking a class and starting out, see Getting Started.
The Four Classes
Below is a quick comparison of the four Early Access classes and what makes each one distinct. Each entry links to its full page.
Class | Resource | Playstyle |
|---|---|---|
Rage | Melee bruiser who builds Rage by attacking and spends it on signature skills; can flex into a tank role with a sword and shield. | |
Spark / Spark Flows | Ranged spellcaster who generates Spark Flows with signature abilities to empower spells; Spark regenerates over time. | |
Combo Points | Agile melee fighter who chains combos to build combo points, then spends them on deadly finishers. | |
Prayers | Flexible support whose Prayers change based on the skills used before them; heals, fights, and can even tank. |
How Class Shapes Your Build
Farever uses a hybrid system: your skills come from your class, your weapons, and your passives together. A single class can be played in very different ways depending on which weapons you bring, and the same weapon feels entirely different in the hands of another class because each class's mechanics reshape how it behaves. Combined with the Arsenal system covered on the Weapons and the Arsenal page, this means two players who pick the same class can end up playing in totally different ways.
Roles are flexible rather than locked to a class. The classic Tank, Healer, and DPS trio is supported, but you adopt those roles organically through your choice of skills and gear instead of being forced into one. A Priest, for example, can pick up a sword and shield to help fill a tank role. See Multiplayer and Co-op for how roles work in a group.
More Classes Are Planned
The four classes above make up the Early Access roster. Shiro Games has listed additional classes among the planned features for the full release, so the lineup is expected to grow over time. Community discussion has pointed to a Druid and a Monk as classes people hope to see, but these are not confirmed in the current build and should be treated as part of the roadmap rather than playable content today. See Early Access and Roadmap for the latest on what is planned.
Related Pages
Combat System: how skills, dodging, blocking, and combos work in moment-to-moment play.
Weapons and the Arsenal: weapons, their unique skills, and the Arsenal slot system.
Attributes and Progression: leveling, Talent Trees, passives, and Masteries.
Multiplayer and Co-op: playing with friends and how roles come together.