Multiplayer and Co-op
How Farever's shared online world, regional servers, layers, party system, and co-op dungeon loot work for solo and group play.
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1 revisionsFarever is built around a shared online world. You can play it solo, team up with friends in online co-op, or cross paths with other players out in Siagarta the way you would in a larger online game. It blends single-player, MMO-style, and co-op experiences into one persistent world.
The world is always online. Even when you are adventuring alone you are connected to the shared world, and there is no offline mode. That means a stable connection matters, but it also means the world around you can feel alive with other players whenever you want company.
The world is divided into several regional servers, each covering a different part of the globe. The regions available are listed below.
Europe
North America
Latin America
Asia
Mainland China
You pick your server in the main menu. For the smoothest experience, choose the region closest to you to keep latency low. Within each server, a layer mechanic groups players together for shared adventures while avoiding overcrowding the map, so popular areas stay playable even when the world is busy.
Farever is fully solo-playable. You can take on the world and its content on your own, and private dungeon instances are balanced for solo runs as well as groups. Just keep in mind that even solo play is effectively always-online, since you remain connected to the shared world the whole time.
To play with friends, invite them through Steam. Accepting an invite brings you together on the same server and layer so you can adventure as a group. Co-op is geared toward small groups, with dungeon content designed for parties of one to four players. The maximum party size beyond that small-group range has not been officially stated, so treat up to four as the confirmed figure for instanced content.
Alongside the open shared world, Farever offers private, instanced dungeons for one to four players. These give you a more controlled space to tackle tougher content with your group, away from the crowds of the open world. See Dungeons and Instances for the full rundown of instanced content.
Dungeon loot is shared across the party, and the system is built so that every player walks away with something. After completing a dungeon, every player receives at least one piece of gear, so running instances together rewards the whole group rather than just whoever lands the killing blow.
Group roles in Farever are organic rather than locked to a class. You shape whether you tank, heal, or deal damage through your choice of skills and gear, which gives parties a lot of flexibility in how they cover their bases. The Combat System page goes deeper into how those role choices play out in a fight.