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Overview of Eternal Anima, the turn-based JRPG developed by Marvelous Inc., announced in September 2026 and scheduled for release on 4 March 2027 across four platforms.
Standard, Digital Deluxe and Limited Edition pricing for Eternal Anima by region, including the Deluxe contents split between Japan, Asia and the West, and the pre-order bonuses.
Eternal Anima uses classic turn-based command battles built around predicting enemy actions, with Break and weakness defence as named mechanics from the official developer conversation video.
Eternal Anima was revealed during Nintendo Direct 2026.9.9 at 23:00 JST on 9 September 2026. This page sorts out the widely circulated 10 September date and records the rollout that followed.
The setting of Eternal Anima: a world whose continents sank into the sea, with five region slots on the official world page, four lost continents in the story copy, and exactly one continent named.
Profile of the Almighty, the thousand-year ruler of Urvis Ael in Eternal Anima, who forbids progress as folly that breeds tragedy and holds the floating city in an unchanging present.
Profile of Neria, the warrior and survey team captain of Port Azurea in Eternal Anima, who escaped Urvis Ael and carries a fierce hatred of the Almighty and of Revision.
Roster hub for the fifteen characters revealed for Eternal Anima, with Japanese names, epithets, home regions and Japanese voice credits, plus a note on which English names are actually confirmed.
Eternal Anima is scored by Basiscape with Hitoshi Sakimoto as music producer, and its theme song is The Song of Life by MARCIN. No track list or soundtrack release date has been published.
The complete credited staff block for Eternal Anima, with Japanese names and romanization confidence, plus the developer conversation video and the design details it disclosed.
Marvelous Inc. develops Eternal Anima and publishes it in Japan, while Marvelous USA and Marvelous Europe publish it in the West under a regional split that changes what the product actually contains.
Short, dated answers to the common questions about Eternal Anima, including release, price, editions, platforms, languages, ratings, and whether Hironobu Sakaguchi is involved.
Profile of Wade, the protagonist of Eternal Anima: an ace of Revision in Urvis Ael who awakens the Psychometry ability, doubts the false paradise, is branded a heretic and leaps into the Forbidden Sea.
Revision, the peacekeeping organisation that enforces the ban on progress in Urvis Ael in Eternal Anima, with Wade among its aces and Vallis captaining its South District.
How Eternal Anima plays: overhead exploration, turn-based command battles, an inherited class system driven by reading objects, enemy-action prediction, and travel between two eras.
Psychometry is the ability carried by Wade that senses and reads Anima, the source of all things, letting him draw knowledge and inherited Classes and Skills out of the memories held in objects.
Eternal Anima releases worldwide on 4 March 2027 for Nintendo Switch 2, PlayStation 5, Xbox Series X|S and PC. This page settles the conflicting store dates and records the regional physical-media split.
The Forbidden Sea in Eternal Anima: the endless water that swallowed the continents, which the protagonist leaps into and on which the settlement of Port Azurea drifts.
Urvis Ael, the chalk-white kingdom that floats in the sky in Eternal Anima, where unchanging days are held to be right and any act leading to progress is a serious crime.
Future Sight shows when each enemy will act and what the result will be, letting the player defend, strike first, or delay and cancel enemy moves to rewrite the predicted outcome.
Profile of M.O.S., the automaton of the magic age in Eternal Anima, built long ago on the Rotala Continent and salvaged from the seabed after ages underwater.
Ambulis, the land of rich nature in Eternal Anima where mutual aid and tradition are prized, home of Tarini Village and the prayer ritual of the Guardian of the Forest.
Eternal Anima moves between two eras rather than an open timeline, with a deliberately one-directional structure the director described in the official developer conversation video.
Port Azurea, the settlement of drifters afloat on the Forbidden Sea in Eternal Anima, whose residents live freely off flotsam and relics hauled up from the seabed.
The published premise of Eternal Anima: a sky-borne city where hoping for a better future is a crime, a protagonist missing three years of memory, and a journey across two eras to save civilizations of the past.
The Class System in Eternal Anima: inheriting the Classes and Skills of past heroes from the memories held in objects, and combining them freely into a personal battle style.