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Dust Front RTS (known in fiction as Dust Front) is a post-apocalyptic real-time strategy game with grand strategy elements, built by the solo independent developer rtsDimon. It pairs classic real-time battles with a turn-based global map, set on a ravaged Earth where the Fourth Industrial Empire fights mutants, robots, and armed groups. This page is the front door to the wiki; from here you can branch into the Gameplay Overview, the World and Setting, and the Getting Started guide.

The game is paid (not free-to-play), single-player, and runs on PC (Windows) only. Its release is to be announced. The full game can be wishlisted. A free demo was released on June 15, 2026 for the Steam Next Fest. The developer has since decided to keep it available for an indefinite additional period rather than removing it, and it will still be shut down at a later, unannounced time. The game features an original soundtrack composed by EDLISE.
What Dust Front RTS Is
Dust Front RTS is two strategy games stacked on top of one another. At the tactical level you build a base, gather resources, and field an army of tanks, aircraft, infantry, and vehicles in real-time battles, often against an enemy superior in number and strength. Above that sits a turn-based grand-strategy layer where you manage territory, economy, technology, and veteran troops across a contested world map.
Genre: real-time strategy with grand-strategy elements, a procedurally generated world, and a non-linear campaign
Players: single-player
Platform: PC (Windows) only
Business model: paid; price not yet announced
Release: to be announced
Languages: English and Russian, both with full audio
Campaign: one faction's campaign, designed to run for roughly 15 hours
The Two Layers
Understanding Dust Front means understanding how its two layers feed each other. The real-time layer is where battles are won or lost; the global map is where you decide which battles to fight and turn your victories into lasting strength.
Layer | Pace | What you do |
|---|---|---|
Real-time battles | Real-time | Deploy a base from a mobile construction vehicle, build factories and defenses, and command tanks, artillery, aircraft, infantry, and mechs against outnumbering enemies |
Global map | Turn-based | Manage the strategic economy, capture and hold territory, research technology, raise strategic buildings, and move veteran troops between fronts as strike groups or garrisons |
On the global map, major actions resolve on the next turn, so you plan ahead and anticipate enemy maneuvers to be in the right place at the right time. For the full strategic picture, see The Global Map.
Explore the Wiki
Use these pages to dig deeper into each system.
Page | What it covers |
|---|---|
The core loop and how the two layers connect | |
Factories, refineries, barracks, macro buildings, turrets, and the mobile construction vehicle | |
Unit types, armour and movement, veteran ranks, strike groups, and garrisons | |
The turn-based strategic layer: economy, events, territory, strategic buildings | |
Industry levels, the doctrine trees, and equipment modules | |
The blueprint modification system and the other upgrade layers | |
Deformable ground, destructible objects, fire and gas, and weather | |
Published control and quality-of-life features, and the camera | |
The three faction superweapons and their effects | |
The four powers of the setting and what is known about each | |
The ravaged Earth, the Empire, and its enemies | |
What to expect from this unreleased game | |
Published minimum PC requirements | |
Platform, pricing, languages, and release status | |
Quick answers about the game |
There will be no peace on Earth while the Empire's enemies roam it.