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Armies in Dust Front RTS are built from an arsenal of tanks, aviation, infantry, and vehicles of various purposes. You produce these forces from your bases, covered in Base Building and Resources, unlock and upgrade them through technology and doctrines, and carry them between fights using the persistent garrison system on the global map. The campaign frequently pits you against enemies superior in number and strength, so how you compose and preserve your army matters as much as its size.

Unit Types
The table below lists the unit types confirmed in current builds. It is not a complete roster, and no hit points, costs, or other numeric values are assigned here, since the only numbers visible are preview interface details.
Unit Type | Role |
|---|---|
Tanks | Core armored fighting vehicles; designations T-50 and T-56 have appeared in builds. |
Artillery / rocket tanks | Multi-barrel platforms for massed bombardment from range. |
Aviation | Aircraft that bring firepower from the air, including heavy bombardment runs. |
Infantry | Foot soldiers trained from the barracks. |
Mechs / walkers | Legged combat units fielded alongside conventional vehicles. |
Repair vehicles | Support units that restore damaged forces in the field. |
MCV | Mobile construction vehicle used to deploy and establish a base. |
Tanks and Armor
Tanks form the backbone of your forces. Two designations seen in current builds are the T-50 and the T-56. Armor is meant to be massed and maneuvered, and the strategic framing encourages you to lead bold maneuvers or simply overwhelm an enemy with cannon fodder when the situation calls for it.
Artillery and Aviation
For reach, the army fields artillery and rocket tanks, multi-barrel platforms that deliver massed bombardment against entrenched positions. Aviation adds a second avenue of attack from the sky, up to and including pounding the enemy with carpet bombing. Together they let you soften defenses before your armor and infantry close in.
Infantry, Mechs, and Support
Infantry are trained from the barracks and round out a combined force, while mechs and walkers bring legged firepower to the line. Keeping that force intact falls to repair vehicles, which mend damaged units so a battered army can stay in the fight. The MCV, a mobile construction vehicle, is the unit that turns a landing into a working base.
Veterans and Ranks
Troops are not disposable between missions. Garrisoned forces gain ranks as they fight, so a unit you have led through several battles grows more capable over the course of the campaign. This lets you bring the same veterans from the start of a war to its finish, rewarding careful play that keeps experienced units alive.
Strike Groups and Garrisons
On the global map, your forces serve in one of two roles. A mobile strike group moves between battles to press the offensive, carrying its veterans and their hard-won ranks with it. Forces left behind act as a defensive garrison, holding captured territory against counterattack. Choosing which veterans advance and which hold the line is a core strategic decision across the campaign.
Strike group: a mobile force that moves between battles to attack, keeping its veteran units.
Defensive garrison: forces that stay behind to defend captured territory.
Ranks: units that survive and fight gain ranks, growing stronger over the campaign.