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Base building is the foundation of every real-time battle in Dust Front RTS. You establish a foothold, raise production and resource structures, and defend them while you assemble an army. Construction is tied directly to the wider war: every structure you raise also counts toward your strength on the global map, and what you produce feeds the units described in Units and Armies. Buildings are also unlocked and improved through technology and doctrines as your campaign progresses.

Establishing a Base
A base typically begins with a mobile construction vehicle, the MCV, which deploys to create your starting structures on the battlefield. From there you expand outward, adding the production and economy buildings you need for the mission at hand.
A hard rule governs these battles: if all of your buildings are destroyed, you are defeated. Holding and protecting your base is therefore as important as fielding troops, and many missions task you with destroying the enemy's own structures, such as their factories, warehouses, and watchtowers, or with holding a position against attack.
Resource Gathering
Resources come from gathering and refining minerals. Dedicated facilities extract and refine raw minerals into the materials your war machine needs, while storage capacity keeps what you collect on hand for production. Because economy structures matter on the strategic layer as well, the mining and production you set up locally feed into the global economy that you manage between battles.
Building Types
The structures below are the confirmed building types seen in current builds. They are not an exhaustive list, and they are presented here without numeric values, which remain preview details.
Building Type | Role |
|---|---|
Main building | Your central command structure, the anchor of the base. |
Factory | Produces vehicles and other combat units. |
Mineral refinery / extractor | Gathers and refines raw minerals into usable resources. |
Barracks with storage | Trains infantry and provides storage for gathered resources. |
Defensive turret | A static emplacement that protects the base, including a flamethrower turret. |
Beyond your own production and economy buildings, missions also feature objective structures on both sides, such as watchtowers and warehouses, which can be targets to destroy or assets to defend.
Defense and Repair
Static defensive turrets guard your perimeter, among them a flamethrower turret that punishes attackers who push in close. To keep your army in the field, repair vehicles restore damaged units, letting you recover and press a worn-down force back into action rather than rebuilding it from scratch.
Defensive turrets, including a flamethrower turret, hold key approaches to the base.
Repair vehicles move with your forces and mend damaged units during and after a fight.
Storage at the barracks keeps gathered resources available for ongoing production.
Buildings on the Global Map
What you build does not stay confined to a single battle. Every structure also matters on the global map, where mining and production within your territories shape the strategic economy. A base is both a local strongpoint and a contribution to your overall power across the campaign, which is why the choices you make in construction echo well beyond the battlefield you make them on.