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Patch 1.07.00
May 16, 2026 at 08:46 AM
Expanded 1.07.00 coverage with full Damiane Fists move list (Whirl Kick i-frames, Piercing Light, Spinning Kick, Aerial Stab inputs), Explosive Strike three-phase charge, total boss rematch count (74), Large Wolf and Large White Wolf spawn locations and tame loop, and comprehensive bug-fix categories (content, combat, controls, UI, graphics)
Patch 1.07.00 is a major update for Crimson Desert released on May 13, 2026. The patch adds five new Boss Rematches with land-based venues, opens the Damiane Fists unarmed skill category for Damiane, makes Aerial Stab available across multiple playable characters, adds the Blinding Flash Finisher to Kliff unarmed, expands wolf and bear mount types, and ships an AMD GPU driver crash fix.
This release follows Patch 1.06.01 on May 12, 2026.
Field | Value |
|---|---|
Version | 1.07.00 |
Release Date | May 13, 2026 |
Platforms | PC, PlayStation 5, Xbox Series X|S, Mac |
PS5 Binary | 1.000.283 |
Preceded By |
Five additional bosses now appear in the Boss Rematches roster. All five originally fought in the Abyss now rematch at land-based venues, which is the headline design change for this batch.

Boss | Rematch Venue |
|---|---|
Bonepit | |
Fort Musket | |
Church of West Demeniss | |
Gate to Advancement |
Each rematch is browsed from the Memory Fragments page under the Knowledge menu, the same flow used for the 1.05.00 rematch roster.
The 1.07.00 additions bring the total Boss Rematches roster to 74 entries: 69 already supported through the rematch system added in earlier patches, plus the five fights listed above. Every fight that originally took place in the Abyss has been re-staged on land for its rematch venue, which is the main design pivot for this batch and is the reason Goyen, Corrupted Caliburn, and Clockwork White Horn now run as conventional overworld duels rather than Abyss instances.

Patch 1.07.00 opens an unarmed skill category for Damiane through the Fists option in the skill menu. The Damiane Fists kit includes kicks that knock enemies into the air and general movement-animation polish for Damiane unarmed strikes.
The Damiane Fists kit is built around quick single-target damage and acrobatic mobility, with several baked-in invulnerability windows that let Damiane trade through boss attacks the unarmed Oongka build cannot. Inputs below follow the default controller layout. The same skills are unlocked through the Fists option in the skill menu after applying the patch.
Move | Input | Notes |
|---|---|---|
Whirl Kick | R1 + R2 | Staple ability. Has an invulnerability window through most of the spin, which lets Damiane keep attacking through a boss charge without being interrupted. The final upgrade also ignores some hyper armor and adds heavy stagger on top of the damage. |
Piercing Light | R1 + Triangle | Forward thrust with a long-range, low-recovery follow-through. Damiane closes ground quickly with this even when the target is on the far side of the arena. |
Spinning Kick | Hold R2 | Held-input combo finisher. Stays put in melee range and lets the player chain stagger if the target stays grounded. |
Aerial Stab | Jump + Triangle | Air-to-ground finisher, identical input to the existing Kliff aerial stab. Pairs well with Skyroot effects that refund stamina between launches. |
Fist Upgrade Nodes | R1 + X | The unarmed skill tree adds dedicated upgrade nodes for each combo line, so the player can tune the kit toward stagger, raw damage, or recovery speed. |
Compared with the Oongka Fists kit from Patch 1.06.00, Damiane Fists is much more single-target focused and feels noticeably faster on the same controller. The R1 plus Triangle gap closer lets Damiane skip from target to target during a normal attack chain, which is something the Oongka kit cannot do at the same speed.
Aerial Stab was previously a Kliff-only skill. After 1.07.00 it is also available for Damiane and Oongka, letting all three playable characters chain the same air-to-ground finisher into their combos.
The cross-character port reuses the existing Kliff input, so any control scheme already mapped for Kliff aerial stab works for Damiane and Oongka with no rebind. Pairing the move with Skyroot effects that refund or extend stamina lets the player chain repeated aerial launches for exploration, mirroring the way Kliff has been used to scale terrain since launch.
Kliff gains the option to fire Blinding Flash Finisher while unarmed, mirroring the unarmed unlock that Oongka received in 1.06.00.
Oongka receives a charge phase for Explosive Strike, and dual-wield chaining is improved across the cast. Unarmed attacks now register hits against grounded enemies.
The new charge phase on Explosive Strike runs through three steps after the initial R3 cannon shot. Each held step increases both the damage and the radius of the follow-up explosion, with the final level producing a significantly larger melee blast that consumes a much higher portion of Oongka's spirit pool. The buff makes the move worth carrying on Oongka cannon builds that previously skipped it because the uncharged version did not return enough damage for the resource spend.
Dual-wield Stab chaining is smoother, and most unarmed attacks now register correctly against enemies lying on the ground. Previously, unarmed combos could whiff if the target had been knocked prone earlier in the chain; the patch tunes hit detection so follow-ups connect cleanly during knockdown windows.
Patch 1.07.00 expands the Special Mount roster with additional wolf and bear types and adds reins as a visible accessory on selected mounts. The Wolf and Bear species pages document the post-1.07 lineup. The tame loop itself is unchanged from the 1.06.00 Special Mount system.

Among the new Special Mounts types, the standalone large wolves are the most visible addition. Three open-world spawn points have been confirmed by community testing so far:
Howling Hill Camp area, west of the camp on the elevated rocks. Fast-travel to Howling Hill Camp, then push west until a wolf pack appears.
Near the Silver Wolf Cave fast-travel point, just south of Pailune in the Wayward Woods. The pack spawns at the foot of the hill below the teleporter.
North of Pailune near Fort Ocelon and the abandoned Silver Wolf mine, immediately below the local fast-travel point.
In all three spots the smaller wolves cannot be tamed; only the noticeably larger alpha-style wolves in the pack are mountable. The recommended approach is to save before engaging, kite the smaller wolves out and kill them off, then use Force Palm on the large wolf until its head drops and the ride prompt appears. After mounting, three pieces of meat reach the 100 trust threshold (40 trust per non-bird meat, 35 per bird meat), at which point the Take In option registers the mount.
A separate Large White Wolf mount spawns near the Velia Beacon east of the Velia fast-travel point. It is distinct from Silverfang (the quest-locked Hadum line wolf), and the white coat makes it easy to single out in the pack. The tame loop is identical to the standard large wolf flow, but bird meat awards 55 trust per feeding here, which can finish the tame in two feedings if the player chooses bird meat throughout.
Wolf saddles are sold at two vendors in Hernand: the saddler above the main town and the saddler at the Gold Leaf Trading Post just outside Hernand to the south. New reins for wolves and bears were also added to selected saddleries to accommodate the expanded mount lineup.
Patch 1.07.00 ships 47 documented changes across new content, main improvements, controls, combat and action, UI, graphics and settings, and others. The combat and content additions above account for the headline entries; the remaining changes are grouped below.
Elegant Carmine Leather Armor no longer renders abnormally on Damiane, restoring the silhouette the set had before the earlier temporary fix introduced its own clipping issue.
Bounty Notice faces now progress correctly when the player obtains Uzok's notice before speaking with Yan.
Visual effects on the Champion's Plate gloves have been polished, with adjustments to the active-skill flourish so the gloss reads more clearly during combo finishers.
Eastern Witch's Fan no longer disappears when the player runs it through the new extraction flow at a smithy.
Kuku Bird egg no longer occasionally disappears from its nest after a reload or fast-travel.
NPCs at the Salt Road trading post no longer render with broken poses or missing animations when the player approaches from certain angles.
Honey quality check at the Polandarth Apiary now updates the progress flag on Ugman's request, allowing the quest line to advance.
The Protectors of the Abyss quest no longer drops insertion progress on door tokens when the player walks too far from the door with only some tokens installed.
The Plentiful Greeting quest now correctly recognizes completed objectives and lets the player turn it in.
Floppy-eared bulldogs can now equip the Sigil of Valor, aligning the breed list with the other dog breeds that already accepted the sigil at 1.06.00 launch.
Ibex can now be sold to a fence, closing a stock-sink loophole for hunters who were stockpiling them.
Missions no longer freeze in an unresolvable state when comrades are disbanded after the party has already assembled at the mission location.
Legendary mounts can now be summoned when the active character swaps to Kliff mid-encounter, fixing a soft block where the mount tray refused to open after the swap.
Most unarmed attacks and skills now successfully connect against enemies lying on the ground, removing the dead-air whiffs that the new unarmed kits otherwise produced after a knockdown.
ATAG can now be summoned in situations where the call previously failed silently, and the mech now appears reliably in the hangar after the rematch flow.
Awakened Lucian Bastier no longer triggers excessive gliding on certain attack patterns, which had been letting the boss skip large portions of the arena before connecting.
During the Deferred Advance phase of Blackstar, health no longer fails to reset when the player retries or gives up while the ultimate weapon is on the field.
Lions, tigers, and large wolves no longer fall over every time they are struck. The previous behaviour made the new predator mounts unusable as combat partners; the patch tunes their reaction state so they only stumble on heavy hits.
Players no longer glide an excessive distance during the jump-attack chain when equipped with a sword and shield in certain situations.
Other actions can no longer be performed while attacking on horseback, restoring the intended attack lock-out window.
Two-handed cannons no longer flicker visually while the player is sliding.
Equipment slotted on horses no longer disappears after certain reloads or scene transitions.
The eating animation now correctly cancels when the player triggers other actions while unarmed on Easy or Normal difficulty.
The hand wheel on the coil pillar is interactable from more angles, removing the narrow facing requirement that the previous build enforced.
The Sword of Starlight icon now matches the in-world appearance of the weapon.
On controller, key prompts in the lower-right HUD now show the correct controller icons instead of falling back to keyboard and mouse glyphs.
AMD GPU driver 26.5.1 crash that occurred during certain effect-heavy scenes is resolved.
Localization quality has been improved across all supported languages, with adjustments to phrasing and line breaks in the dialogue and tutorial overlays.
Sheath display behaves correctly when the Display Melee Weapons option is set to selection-only, so a two-handed sword sheath no longer appears while a one-handed sword and shield are equipped.
Patch 1.06.00: Special Mounts and Extraction.
Patch 1.06.01: Vault of Vengeance progression fix.
Boss Rematches: full rematch system.
Damiane Fists: Damiane unarmed kit.
Aerial Stab: cross-character finisher.
Blinding Flash Finisher: unarmed finisher across characters.