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Trophies and Achievements
October 9, 2026 at 11:41 PM
Added dated October features and fixes; preserved the existing guide
007 First Light has 38 trophies on PlayStation 5 (mirrored as Xbox achievements on Series X|S): one Platinum, three Gold, fourteen Silver, and twenty Bronze. The trophy mix splits across story progression, combat-style challenges, collectibles, and Tactical Simulation Mode. The Platinum unlocks when every other trophy is achieved. Most trophies are unmissable on a standard campaign run; the combat-style trophies require specific tactical setups and are the most likely missed category on a first playthrough.
Rarity | Count |
|---|---|
Platinum | 1 |
Gold | 3 |
Silver | 14 |
Bronze | 20 |
Total | 38 |
Story trophies are awarded for completing specific mission segments. They are unmissable on a standard campaign run.
Trophy | Rarity | Requirement |
|---|---|---|
Icebreaker | Bronze | Survive the helicopter crash |
From Malta with love | Bronze | Complete training as a recruit in Malta |
Shaken not stirred | Bronze | Complete first assignment at the nightclub |
I expect you to die | Bronze | Survive the explosion at the hotel in Slovakia |
Skyfall | Silver | Jump out of a plane in Slovakia |
Win, lose or die | Bronze | Win the auction |
Nobody lives forever | Bronze | Find 009's body |
Trigger Mortis | Silver | Escape the ambush alive |
A hard man to kill | Bronze | Survive an assassination attempt |
You only live twice | Silver | Defeat the assassin |
Agent under fire | Bronze | Escape in the bin lorry |
All time high | Bronze | Infiltrate Nicholas Webb's penthouse |
No time to die | Silver | Escape by helicopter |
Double or die | Bronze | Save Theresa Lorca |
You know my name | Silver | Defeat Damien Webb |
Solo | Bronze | Leave MI6 as a rogue agent |
The writing is on the wall | Silver | Catch Isola |
For king and country | Gold | Defend MI6 |
Combat-style trophies require specific in-fight techniques. These are missable on a first playthrough; mission replay or Tactical Simulation Mode is the cleanest path to clean-up after the main campaign.
Trophy | Rarity | Requirement |
|---|---|---|
Soft landing | Bronze | Tackle an enemy over a ledge |
Sleight of hand | Bronze | Disarm an enemy by shooting a weapon from their hand |
Positively shocking | Bronze | Make an enemy taser another enemy |
Short fuse | Bronze | Shoot at an enemy while throwing a grenade |
He'll live | Bronze | Knock out an enemy by shooting him in the legs |
Firestarter | Bronze | Push an enemy into a fire extinguisher |
Damp squib | Bronze | Hack a grenade before it explodes |
Disarming personality | Bronze | Disarm an enemy with a laser |
Always have an exit plan | Bronze | Use a gadget to escape a confrontation |
Five trophies are tied to the Collectibles roster. All collectibles can be retrieved on mission replay after the campaign, so missing them on a first playthrough is recoverable.
Trophy | Rarity | Requirement |
|---|---|---|
Casino Royale | Silver | Collect all 36 playing cards |
For your eyes only | Silver | Unlock all 23 MI6 files (Intel) |
Recovered assets | Silver | Collect all 14 mementos |
The world is not enough | Silver | Collect all 10 postcards |
A legacy of spycraft | Silver | Discover all 9 legacy items |
A collector's habit | Gold | Find all 92 collectibles across every category |
Four trophies cover the Tactical Simulation Mode loop. The mode unlocks Escalations after Chapter 6 and Operations post-credits.
Trophy | Rarity | Requirement |
|---|---|---|
What if...? | Silver | Complete an Operation in TacSim |
A change of pace | Silver | Complete an Escalation in TacSim |
Keep moving forward | Silver | Achieve Clearance Level 3 |
The readiness is all | Gold | Beat Tier 3 of an Escalation in TacSim |
Trophy | Rarity | Requirement |
|---|---|---|
The name's Bond. James Bond | Platinum | Collect all trophies |
The Platinum unlocks automatically after every other trophy is awarded. There is no separate condition.
No trophies require a higher difficulty completion. Recruit, Intended, Hard, and Veteran are all valid playthrough paths to the Platinum. Mission replay carries over Challenge state and Collectible state.
First playthrough. Complete the campaign on Intended difficulty; collect what you spot along the way; pick a couple of combat-style trophies opportunistically. Roughly 14 to 18 hours.
Combat-style cleanup. Replay one or two missions to clean up the nine combat-style trophies. Roughly 1 to 2 hours.
Collectible cleanup. Use the mission select to clean up missing collectibles. Roughly 4 to 6 hours.
Tactical Simulation. Reach Clearance Level 3, complete one Operation, complete one Escalation, beat Tier 3 of an Escalation. Roughly 1 to 3 hours.
Total: roughly 20 to 30 hours for the Platinum, including mission replays and TacSim work.
The 38 awards split into 33 that unlock offline and 5 that do not. Everything tied to the campaign, to combat technique and to Collectibles can be earned with no connection at all. The five Tactical Simulation Mode awards are the exception, because that mode runs against an online player profile: Clearance level, experience and inventory are held server-side and shared through Cross-Progression, so the mode and its awards need a connection.
Category | Count | Connection |
|---|---|---|
Story, combat-style and collectible awards | 33 | Offline |
Tactical Simulation awards | 5 | Online |
Nothing in the list is permanently missable. Chapter select survives the credits, so every story beat, combat setup and collectible remains reachable on a replay, and no award is locked behind a difficulty setting. The combat-style awards are the ones most often left outstanding after a first run, not because they can be lost but because they ask for specific techniques a player is unlikely to attempt by accident.
Two caveats are worth knowing. Some unlocks arrive late rather than immediately, particularly the collectible awards and Clearance Level 3, so a missing notification is not automatically a missing award. There was also no New Game Plus in the launch build, so a second campaign start was a fresh run rather than a carried-over one. New Game Plus was explored in the Year One Roadmap and was released on October 1, 2026.
Several awards shipped with unlock bugs that post-launch patches repaired. Game Update 1.0.5 fixed the six collectible-completion awards, and Game Update 1.1.0 (July 24, 2026) fixed A Legacy of Spycraft, For Your Eyes Only, Casino Royale on the Epic Games Store, Keep Moving Forward, and Recovered Assets, along with more than a dozen mission challenges. Game Update 1.1.1 (August 28, 2026) followed with backend work on the online systems the achievements depend on, including changes to the unlock logic on every platform, after players kept reporting awards that would not fire. On Steam the roster is 37 achievements; the Platinum trophy has no Steam equivalent.
Collectibles
Tactical Simulation Mode
Update 1.3.0 repaired the PS5 Platinum failing after all other trophies were earned and For Your Eyes Only failing with Intel progress stuck at 22/23. On PC Game Pass, What if..? could fail after a TacSim Operation; that was also fixed. The patch corrected Keep moving forward unlocking unexpectedly after an internet disconnection. These are unlock repairs rather than additions to the trophy roster.
New Game+ was released on October 1, 2026, alongside 00 Difficulty. Its completion gate is finishing the campaign on any difficulty; the update announcement does not add a new trophy requirement to the protected roster above.