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Millstones
April 21, 2026 at 09:27 AM
Added image column with 4 item icons across 1 table
Millstones are the refining station that turns loose materials into powders in Windrose. The live station page describes them plainly: they allow you to make powdered materials, they require a roof, and they only work within Bonfire range.
Field | Current Live Value |
|---|---|
Type | Station |
Placement rules | Requires a roof and works only within Bonfire range |
Max health | 4,500 |
Construction cost | 15 Wood + 1 Millstone Parts |
Image | Output | Ingredients | Duration |
|---|---|---|---|
| Ash x6 | Charcoal x2 | 10 seconds |
| Bone Meal x1 | Bones x5 | 15 seconds |
| Cornmeal x1 | Corn x2 | 15 seconds |
| 45 seconds |
It is the current live route from raw sulfur to homemade gunpowder.
It also turns secondary materials into powders and food-prep inputs, so it is not only an ammunition station.
Because it needs Millstone Parts as well as Wood, the Stone chain still matters when you are pushing toward gunpowder.
Millstones are a good example of how Windrose hides real progression inside support stations. The gunpowder route does not begin with a musket. It begins with a pickaxe, then sulfur, then ash, then a station that can actually grind both into something useful.
Sulfur - the live resource that makes the gunpowder recipe matter
Gunpowder - the ammunition chain Millstones feed directly
Stone - the route into Millstone Parts
Crafting - the wider station ladder around refining and upgrades
The community build tutorial recommends placing the Millstones immediately next to the Alchemy Table, preferably along the same wall. The reason is recipe flow: many mid-to-late alchemy recipes call for powdered inputs (ash, cornmeal, bone meal) that the Millstones produce, and running them side by side lets you grind and brew in a single stationary pass. You walk to the Millstones, queue a grind, rotate to the Alchemy Table, brew the potion, and rotate back. Because both stations pull materials from shared Bonfire chests, you never need to shuffle items between inventories in the middle of the loop.
The pairing is also aesthetically tidy: both stations require a roof, so they share the same covered-room constraint, and both are small enough to fit along a single interior wall without dominating the space.
The Millstones are the final step of the Gunpowder pipeline. The full chain:
Upgrade your Workbench to tier two by placing a Sawhorse inside its vicinity circle.
Craft the Iron Pickaxe at the upgraded workbench. This pickaxe is required to mine Sulfur.
Travel to a foothills island, defeat Thomas Richards if necessary, and mine sulfur with the iron pickaxe.
Run a Charcoal Kiln on spare wood to accumulate Ash byproduct alongside charcoal for your smelters.
At the Millstones, grind 25 Sulfur plus 25 Ash into 5 Gunpowder (the live recipe lists 45-second duration per batch).
Gunpowder then feeds into ammunition crafting at the appropriate workshop, unlocking firearms such as the Reliable Pistol and Buccaneer's Friend when paired with the Anvil and Bellows attachments at the Weaponsmith. The takeaway: the Millstones sit at a non-obvious choke point in the progression tree. Without them, the entire firearm and bomb path is inaccessible no matter how much sulfur and ash you have stockpiled.
Although gunpowder is the headline use case, the Millstones grind several quality-of-life materials:
Ash x6 from Charcoal x2 in 10 seconds. Useful when you want pure ash stockpiles separate from your charcoal fuel, or if you pulled charcoal drops from chests and want to reuse them.
Bone Meal x1 from Bones x5 in 15 seconds. Bone meal feeds farming and some cooking recipes, turning a common loot drop into a renewable fertiliser.
Cornmeal x1 from Corn x2 in 15 seconds. Cornmeal is a core cooking input for several bread and stew recipes at the cooking fire.
Homemade Gunpowder: 25 Ash plus 10 Sulfur in 45 seconds. The community-confirmed recipe matches the ratio used by the later firearm ammunition recipes at the Weaponsmith Workshop.
Because the Millstones require a roof and work only within the Bonfire radius, they live inside your main covered hut along with the Workbench, Alchemy Table, and Disassembly Table. The tutorial-recommended placement puts them along a side wall next to the Alchemy Table, which makes the grind-then-brew workflow the shortest possible loop.
Leave space for one storage chest directly beside the Millstones if you plan to grind in volume. Sulfur and ash both stack, but feeding the station from your main storage room means walking back and forth during a 45-second craft. A dedicated "ammunition chest" next to the Millstones holds sulfur, ash, charcoal, bones, and corn in one place, cutting the gunpowder-crafting cycle to a single stationary stand.
The station has 4,500 maximum health and decays like any other placed structure if left unmaintained. At 15 Wood plus 1 Millstone Part for construction, the replacement cost is modest. Dismantling returns 100% of the base materials through the build menu, so you can freely reposition the Millstones as your base layout evolves. If you decide to move from a temporary hut to a permanent mansion layout (the kind the build tutorial walks through), tear down the old Millstones, haul the refunded parts over, and rebuild them in the new covered room without losing any progress.